Grimmlins Tale
grimmlinstalewiki
https://grimmlinstale.miraheze.org/wiki/Home
MediaWiki 1.40.1
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2022-05-04T11:50:24Z
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Create main page
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2022-05-04T11:56:06Z
SummerWinds
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/* Welcome to {{SITENAME}}! */
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__NOTOC__
== Welcome to {{SITENAME}}! ==
Still in development
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
You can immediately start working on your wiki or whenever you want.
Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links:
* [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users)
* [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]]
* [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.)
==== I still don't understand X! ====
Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here:
* [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]]
* On [[phab:|Phabricator]]
* On [https://miraheze.org/discord Discord]
* On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat])
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Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later!
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2022-05-04T12:08:31Z
SummerWinds
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/* Welcome to {{SITENAME}}! */
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__NOTOC__
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
== Welcome to {{SITENAME}}! ==
</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Still in development</div>
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
You can immediately start working on your wiki or whenever you want.
Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links:
* [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users)
* [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]]
* [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.)
==== I still don't understand X! ====
Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here:
* [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]]
* On [[phab:|Phabricator]]
* On [https://miraheze.org/discord Discord]
* On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat])
=== For visitors of this wiki ===
Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later!
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2022-05-04T12:15:45Z
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Grimmlins Tale Wiki home Landing page
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__NOTOC__
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
== Welcome to {{SITENAME}}! ==
</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Still in development</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:Grimmlins Logo.png|center]]
</div>
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/* Welcome to {{SITENAME}}! */
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__NOTOC__
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
== Welcome to {{SITENAME}}! ==
</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:Grimmlins Logo.png|center]]
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Landing Page for Grimmlins Tale</div>
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/* Welcome to {{SITENAME}}! */
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__NOTOC__
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
== Welcome to {{SITENAME}}! ==
</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:Grimmlins Logo.png|frameless]]
</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Landing Page for Grimmlins Tale</div>
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SummerWinds moved page [[Main Page]] to [[Home]] without leaving a redirect
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__NOTOC__
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== Welcome to {{SITENAME}}! ==
</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:Grimmlins Logo.png|frameless]]
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Landing Page for Grimmlins Tale</div>
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== Welcome to {{SITENAME}}! ==
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:Grimmlins Logo.png|frameless]]
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Landing Page for Grimmlins Tale</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">[[File:beastame.png|link=Grimmlins|thumb]]</div>
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2022-05-04T13:25:36Z
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== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|frameless]]
Landing Page for Grimmlins Tale
[[File:beastame.png|link=Grimmlins|120px]]
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter Phrase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
</center>
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter Phrase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Lore]]'''</div>
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter Phrase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Demo]]'''</div>
</center>
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Grimmlins
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Created page with "== Official Grimmlins =="
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== Official Grimmlins ==
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== Official Grimmlins ==
{| class="wikitable"
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! Header text !! Header text !! Header text
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| Example || Example || Example || Example
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| Example || Example || Example || Example
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| Example || Example || Example || Example
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== Official Grimmlins ==
{| class="wikitable"
|+ Caption text
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! Image !! Name !! Lore Description !! Header !! Header !! Header !! Header !! Header
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| [[File:Beastame.png|5px|thumb|center]] || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
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/* Official Grimmlins */
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== Official Grimmlins ==
{| class="wikitable"
|+ Caption text
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! Image !! Name !! Lore Description !! Header !! Header !! Header !! Header !! Header
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| [[File:Beastame.png|30px|thumb|center]] || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
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== Official Grimmlins ==
{| class="wikitable"
|+ Caption text
|-
! Image !! Name !! Lore Description !! Header !! Header !! Header !! Header !! Header
|-
| [[File:Beastame.png|30px|frameless|center]] || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
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== Official Grimmlins ==
{| class="wikitable"
|+ Caption text
|-
! Image !! Name !! Lore Description !! Evolutionary Path !! Header !! Header !! Header !! Header
|-
| [[File:Beastame.png|30px|frameless|center]] || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
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== Official Grimmlins ==
{| class="wikitable"
|+ Caption text
|-
! Image !! Name !! Lore Description !! Evolutionary Path !! Header !! Header !! Header !! Header
|-
| [[File:Beastame.png|50px|frameless|center]] || Example || Example || Example
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
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== Official Grimmlins ==
{| class="wikitable"
|+ Caption text
|-
! Image !! Name !! Lore Description !! Evolutionary Path !! Header !! Header !! Header !! Header
|-
| [[File:Beastame.png|80px|center]] || Example || Example || Example
|-
| Example || Example || Example || Example
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| Example || Example || Example || Example
|}
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== Official Grimmlins ==
{| class="wikitable"
|+ Caption text
|-
! Image !! Name !! Lore Description !! Evolutionary Path !! Header !! Header !! Header !! Header
|-
| [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Monservant ||
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
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== Official Grimmlins ==
{| class="wikitable"
|+
|-
! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Header !! Header !! Header
|-
| [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant ||
|-
| Example || Example || Example || Example
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| Example || Example || Example || Example
|}
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== Official Grimmlins ==
{| class="wikitable"
|+
|-
! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability !! Step-form !! Step-form type
|-
| [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None || Beastame_stepform.png || Ice/Charm
|-
| Example || Example || Example || Example
|-
| Example || Example || Example || Example
|}
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names
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== Official Grimmlins ==
{| class="wikitable"
|+
|-
! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability !! Step-form !! Step-form type
|-
| [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None || Beastame_stepform.png || Ice/Charm
|-
| Monservant.png || Monservant || Example || Might/Evil
|Courtesavage
|None
|Monservant_stepform.png
|Ice/Charm
|-
| Courtesavage.png || Courtesavage || Example || Might/Evil
|Final
|Unknown
|Courtesavage_stepform.png
|Ice/Charm
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testing
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== Official Grimmlins ==
{| class="wikitable"
|+
|-
! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
|-
| [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None
|Unknown|| Beastame_stepform.png || Ice/Charm
|-
| Monservant.png || Monservant || Example || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|-
| Courtesavage.png || Courtesavage || Example || Might/Evil
|Final
|Unknown
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|Courtesavage_stepform.png
|Ice/Charm
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MediaWiki:Mainpage
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Home
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Combat
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SummerWinds
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Created page with "<center> == Combat == Combat in Grimmlin's tale makes use of a far third person camera, coupled with action like controls to command one's grimmlins, during battle <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Combat]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Grimmlins]]'''</div> <div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/> '''[[Lore]]''..."
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text/x-wiki
<center>
== Combat ==
Combat in Grimmlin's tale makes use of a far third person camera, coupled with action like controls to command one's grimmlins, during battle
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Demo]]'''</div>
</center>
bdc6c73768074d8aee9204e8a117cb0233395c2c
33
31
2022-05-04T14:14:39Z
SummerWinds
2
wikitext
text/x-wiki
== Combat ==
Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle.
Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle.
The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles).
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/>
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/>
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/>
'''[[Ai tactics]]'''</div>
</center>
5e6a1d81c3ddb03d92bb5e1310a980fc13baedfa
34
33
2022-05-04T14:15:43Z
SummerWinds
2
wikitext
text/x-wiki
== Combat ==
Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle.
Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle.
The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles).
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/>
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/>
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/>
'''[[Ai tactics]]'''</div>
</center>
89dc4a137de786bbf07689d71c48789aadba4f93
35
34
2022-05-04T14:16:17Z
SummerWinds
2
/* Combat */
wikitext
text/x-wiki
== Combat ==
Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle.
Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle.
The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles).
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/>
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/>
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/>
'''[[Ai tactics]]'''</div>
</center>
c27d34e471880216d87001508bd29db1c04682bd
36
35
2022-05-04T14:16:37Z
SummerWinds
2
/* Combat */
wikitext
text/x-wiki
== Combat ==
Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle.
Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle.
The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles).
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/>
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/>
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/>
'''[[Ai tactics]]'''</div>
</center>
50ef9c5cffcc92479402986ffed2c8ee15d19c4d
37
36
2022-05-04T14:20:13Z
SummerWinds
2
wikitext
text/x-wiki
== Combat ==
::Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle.
::Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle.
::The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles).
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/>
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/>
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/>
'''[[Ai tactics]]'''</div>
</center>
88a91898c19fa346cfe505300d0c52757d9bd626
38
37
2022-05-04T14:25:19Z
SummerWinds
2
wikitext
text/x-wiki
== Combat ==
Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle.
Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle.
The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles).
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/>
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/>
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/>
'''[[Ai tactics]]'''</div>
</center>
5e6a1d81c3ddb03d92bb5e1310a980fc13baedfa
39
38
2022-05-04T14:25:41Z
SummerWinds
2
wikitext
text/x-wiki
== Combat ==
Combat in Grimmlin's tale makes use of a far third-person camera focused on the playable character, coupled with action like controls to command one's grimmlins, during battle.
Players are able to select specific grimmlins to command that grimmlin to use one of two cooldown skills, command grimmlins to all focus attack, or let grimmlins make their own decisions with ai tactics set before battle.
The playable character is able to dodge, walk, run, jump (only outside of Shade battles), slow time (only inside of Shade battles), punch, and ride select grimmlins (only outside of Shade battles).
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br/>
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br/>
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br/>
'''[[Ai tactics]]'''</div>
</center>
a12f606b07eac31efb805b04d71f2718e63e69ca
Lore
0
8
40
2022-05-04T14:29:40Z
SummerWinds
2
Created page with "Grimmlins exist in Never-everland a story book world parallel to "the real world" where the player comes from. All of the stories from that world exist inside Never-everlaand and continue to play out."
wikitext
text/x-wiki
Grimmlins exist in Never-everland a story book world parallel to "the real world" where the player comes from. All of the stories from that world exist inside Never-everlaand and continue to play out.
3b7f8a3ddd269158a23c5f583f6d359386fdab37
41
40
2022-05-04T14:30:02Z
SummerWinds
2
wikitext
text/x-wiki
Grimmlins exist in Never-everland a story book world parallel to "the real world" where the player comes from. All of the stories from that world exist inside Never-everland and continue to play out.
cb777f0dc94024aaebeebb57a852e0ac634ef366
Demo
0
9
42
2022-05-04T14:44:39Z
SummerWinds
2
Created page with "The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas. There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name. === Available Grimmlins (demo only) === 21 grimmlins are currently available in the demo..."
wikitext
text/x-wiki
The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
ddbd16e747b7970c9603e7b593091bec1f8f945c
43
42
2022-05-04T14:48:51Z
SummerWinds
2
/* Book locations (demo only) */
wikitext
text/x-wiki
The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
# Defeat the first shade at the top of the library where the player first spawns.
#
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5083aac16dd0b12ba95e304078a7865a916b2774
44
43
2022-05-04T14:54:02Z
SummerWinds
2
/* Book locations (demo only) */
wikitext
text/x-wiki
The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
# Defeat the first shade at the top of the library where the player first spawns.
# Defeat the second shade the player encounters at the library.
# At the back of the stairs near the second shade there is a small closet.
# At the bottom of the library in the middle of the circular room.
# In the circular room on a shelf above teh player directly across from the entrance of the room.
==== Just outside libary ====
# Defeat a shade in the maze to the right of the library
#
#
#
#
#
#
#
#
#
#
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#
#
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24ecad4c75566fc3da52cfd639ba86e553db2184
45
44
2022-05-04T15:00:54Z
SummerWinds
2
wikitext
text/x-wiki
{{>}} The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
::1. Defeat the first shade at the top of the library where the player first spawns.<br/>
::2. Defeat the second shade the player encounters at the library.<br/>
::3. At the back of the stairs near the second shade there is a small closet.<br/>
::4. At the bottom of the library in the middle of the circular room.<br/>
::5. In the circular room on a shelf above teh player directly across from the entrance of the room.
==== Just outside library ====
::6. Defeat Shade in the maze to the right of the library.<br/>
::7. Defeat Shade<br/>
::8.<br/>
::9.<br/>
::10.<br/>
::11.<br/>
::12.<br/>
::13.<br/>
::14.<br/>
::15.<br/>
::16.<br/>
::17.<br/>
::18.<br/>
::19.<br/>
::20.<br/>
::21.<br/>
::22.<br/>
::23.<br/>
::24.<br/>
::25.<br/>
2ffa02935d6e4fd9897b2f059cb43c1c41667562
47
45
2022-05-04T15:04:21Z
SummerWinds
2
/* Book locations (demo only) */
wikitext
text/x-wiki
{{>}} The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
::1. Defeat the first shade at the top of the library where the player first spawns.<br/>
::2. Defeat the second shade the player encounters at the library.<br/>
::3. At the back of the stairs near the second shade there is a small closet.<br/>
::4. At the bottom of the library in the middle of the circular room.<br/>
::5. In the circular room on a shelf above teh player directly across from the entrance of the room.
==== Just outside library ====
::6. Defeat Shade in the maze to the right of the library.<br/>
::7. Defeat Shade<br/>
::8.<br/>
::9.<br/>
::10.<br/>
::11.<br/>
::12.<br/>
::13.<br/>
::14.<br/>
::15.<br/>
::16.<br/>
::17.<br/>
::18.<br/>
::19.<br/>
::20.<br/>
::21.<br/>
::22.<br/>
::23.<br/>
::24.<br/>
::25.<br/>
5e5e3869a3b86d536e7f62de753d43ba62e5384c
48
47
2022-05-04T15:05:36Z
SummerWinds
2
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above teh player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library.<br/>
:7. Defeat Shade<br/>
:8.<br/>
:9.<br/>
:10.<br/>
:11.<br/>
:12.<br/>
:13.<br/>
:14.<br/>
:15.<br/>
:16.<br/>
:17.<br/>
:18.<br/>
:19.<br/>
:20.<br/>
:21.<br/>
:22.<br/>
:23.<br/>
:24.<br/>
:25.<br/>
dbb2a48afaa4b79eab7d6a44021c5318b17e72de
Template:Ind
10
10
46
2022-05-04T15:02:37Z
Xena
3
Created page with "<!-- This is an empty span of a chosen width (inline-block because inline cannot have a chosen width). Defaults to 2em. This gray thing <!-- is a comment btw. This way you can leave notes in your code that have no effect on the page :D --><span style="width: {{{1|2em}}}; display: inline-block"></span>"
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742737605762285711e815de48a88db8ca77800f
50
46
2022-05-04T15:11:48Z
Xena
3
wikitext
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f3b1a1da4cfdcd0085f8ac3ec8ff3eb7f3c805a7
Template talk:Ind
11
11
49
2022-05-04T15:10:04Z
Xena
3
Created page with "This template can create an indent of a chosen width in text. It should be used on the beginning of lines, but also works inside a line. '''It has 1 unnamed optional parameter, in which you can specify the width. If ignored, it defaults to 2em.''' ==Examples== <pre>This is unindented text.<br/> {{ind}}And this is some indented text!</pre> This is unindented text.<br/> {{ind}}And this is some indented text! <pre>Indents can be used inside lines {{ind}} as well, if y..."
wikitext
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This template can create an indent of a chosen width in text. It should be used on the beginning of lines, but also works inside a line.
'''It has 1 unnamed optional parameter, in which you can specify the width. If ignored, it defaults to 2em.'''
==Examples==
<pre>This is unindented text.<br/>
{{ind}}And this is some indented text!</pre>
This is unindented text.<br/>
{{ind}}And this is some indented text!
<pre>Indents can be used inside lines {{ind}} as well, if you need a chosen width break for some reason.</pre>
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This is unindented text.<br/>
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94cd91688b4fb4e8d1cbc0aaa1c0333aba8d0768
Demo
0
9
51
48
2022-05-04T15:28:32Z
SummerWinds
2
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt.Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Unknown<br/>
e8ae26c87c3effc6f0b56ab074fe8a6a729883cc
52
51
2022-05-04T15:41:53Z
SummerWinds
2
Values
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library, in front of Castle
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || In front of Castle, near village ruins
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || In front of Castle, near village ruins
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library, outside of Library in the grass
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|-
| Flair || Fire || None || None || Fire/Death || Library
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass.
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt.Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Unknown<br/>
e37906ecc9b135ea0acb428e5ad2aeb79a181fac
53
52
2022-05-04T16:04:47Z
SummerWinds
2
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Example || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Example || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Example || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Example || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || Example || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt.Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Unknown<br/>
a09c425831237019e32413a4926e0a95f7e0afa4
55
53
2022-05-04T16:44:01Z
SummerWinds
2
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt.Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Unknown<br/>
4b086285502353dfc3519347d64f2aae15065b54
Home
0
1
54
28
2022-05-04T16:33:21Z
SummerWinds
2
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter phase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Demo]]'''</div>
</center>
4724955c25c3580a5ac95f0b8536d000ea04a179
Grimmlins
0
5
56
32
2022-05-04T16:50:08Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}Note* these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{| class="wikitable"
|+
|-
! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
|-
| [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None
|Unknown|| Beastame_stepform.png || Ice/Charm
|-
| Monservant.png || Monservant || Example || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|-
| Courtesavage.png || Courtesavage || Example || Might/Evil
|Final
|Unknown
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|Courtesavage_stepform.png
|Ice/Charm
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477df0d97effaa14239524548b7c0ba82e8e4896
57
56
2022-05-04T16:57:49Z
SummerWinds
2
/* Official Grimmlins */
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}Note* these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{| class="wikitable"
|+
|-
! Image !! Name !! Lore Description !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!
!
!
!
!
!
|-
| [[File:Beastame.png|80px|center]] || Beastame || Blah Blah Blah || Might || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|
|
|
|
|
|
|-
| Monservant.png || Monservant || Example || Might/Evil
|Final
|None
|
|Monservant_stepform.png
|Ice/Charm
|
|
|
|
|
|
|-
| Courtesavage.png || Daredumpty || Example || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|
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|-
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|Carefall
|
|Mental/Earth
|Final
|None
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|Mental/Life
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|-
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|Gingerkid
|
|Charm
|Gingerznap
|None
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|Fire/Evil
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|Gingerznap
|
|Charm/Electric
|Final
|None
|
|
|Fire/Evil
|
|
|
|
|
|
|-
|
|Howlhuff
|
|Wind
|Granpuff
|None
|
|
|Fire/Wind
|
|
|
|
|
|
|-
|
|Granpuff
|
|Wind/Evil
|Final
|Double Jump
|
|
|Fire/Wind
|
|
|
|
|
|
|-
|
|Flair
|
|Fire
|None
|None
|
|
|Fire/Death
|
|
|
|
|
|
|-
|
|Froggold
|
|Water/Charm
|None
|None
|
|
|Water/Blight(?)
|
|
|
|
|
|
|-
|
|Trollump
|
|Life
|Gobbuild
|None
|
|
|Might/Earth
|
|
|
|
|
|
|-
|
|Gobbuild
|
|Life/Earth
|Gremlidge
|None
|
|
|Might/Earth
|
|
|
|
|
|
|-
|
|Gremlidge
|
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|
|Might/Earth
|
|
|
|
|
|
|-
|
|Boarbrick
|
|Might/Earth
|None
|Build a tower and jump far
|
|
|None
|
|
|
|
|
|
|-
|
|Hogstraw
|
|Might/fire
|None
|Jetpack
|
|
|None
|
|
|
|
|
|
|-
|
|Pigstick
|
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|
|None
|
|
|
|
|
|
|-
|
|Ugling
|
|Water/Wind
|Pealenty
|None
|
|
|Charm/Wind
|
|
|
|
|
|
|-
|
|Pealenty
|
|Water/Wind
|Final
|Momentum based gliding
|
|
|Charm/Wind
|
|
|
|
|
|
|-
|
|Sluggishoe
|
|Blight
|Populugg
|None
|
|
|Electric/Might
|
|
|
|
|
|
|-
|
|Populugg
|
|Blight
|Final
|Very high triple jump
|
|
|Electric/Might
|
|
|
|
|
|
|-
|
|Lambball
|
|Ice
|None
|Rolls around and can charge momentum
|
|
|Life/Ice
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|-
|
|
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|
|
|
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|
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|
|
|
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|-
|
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|
|
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|-
|
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|-
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|-
|
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|-
|
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|-
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|-
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|-
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|-
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|-
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|-
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|}
9182d51278088bcb4b043b0aaaa172d905260db6
58
57
2022-05-04T17:08:24Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}Note* these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{| class="wikitable"
|+
|-
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
| [[File:Beastame.png|80px|center]] || Beastame || Might || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|no
|
|
|
|
|
|-
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|no
|
|
|
|
|
|-
|Carefall.png
|Carefall
|Mental/Earth
|Final
|None
|
|_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|Humptelligence.png
|Humptelligence
|
|
|
|
|Humptelligence_stepform.png
|
|
|
|
|
|
|
|-
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|_stepform.png
|Fire/Evil
|
|
|
|
|
|
|-
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Final
|None
|
|_stepform.png
|Fire/Evil
|
|
|
|
|
|
|-
|Ginjustice.png
|Ginjustice
|
|
|
|
|Ginjustice_stepform.png
|
|
|
|
|
|
|
|-
|
|Howlhuff
|Wind
|Granpuff
|None
|
|_stepform.png
|Fire/Wind
|
|
|
|
|
|
|-
|
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|_stepform.png
|Fire/Wind
|
|
|
|
|
|
|-
|
|Flair
|Fire
|None
|None
|
|_stepform.png
|Fire/Death
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|Froggold
|Water/Charm
|None
|None
|
|_stepform.png
|Water/Blight(?)
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|Trollump
|Life
|Gobbuild
|None
|
|_stepform.png
|Might/Earth
|
|
|
|
|
|
|-
|
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|_stepform.png
|Might/Earth
|
|
|
|
|
|
|-
|
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|_stepform.png
|Might/Earth
|
|
|
|
|
|
|-
|
|Unknown Pre-evo(?)
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|_stepform.png
|None
|
|
|
|
|
|
|-
|
|Hogstraw
|Might/fire
|None
|Jetpack
|
|_stepform.png
|None
|
|
|
|
|
|
|-
|
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|_stepform.png
|None
|
|
|
|
|
|
|-
|
|Ugling
|Water/Wind
|Pealenty
|None
|
|_stepform.png
|Charm/Wind
|
|
|
|
|
|
|-
|
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|_stepform.png
|Charm/Wind
|
|
|
|
|
|
|-
|
|Sluggishoe
|Blight
|Populugg
|None
|
|_stepform.png
|Electric/Might
|
|
|
|
|
|
|-
|
|Populugg
|Blight
|Final
|Very high triple jump
|
|_stepform.png
|Electric/Might
|
|
|
|
|
|
|-
|
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|_stepform.png
|Life/Ice
|
|
|
|
|
|
|-
|
|
|
|
|
|
|_stepform.png
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|_stepform.png
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|_stepform.png
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|_stepform.png
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|_stepform.png
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|_stepform.png
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
7fd50b64d58550d08a46fa71416bb3cb91c95646
59
58
2022-05-04T17:20:30Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || Might || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|
|Howlhuff
|Wind
|Granpuff
|None
|
|_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|
|Flair
|Fire
|None
|None
|
|_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|
|Sideburn
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|14
|
|Kindlocks
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|15
|
|Froggold
|Water/Charm
|None
|None
|
|_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|
|Froligarch
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|17
|
|Overcroak
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|18
|
|Trollump
|Life
|Gobbuild
|None
|
|_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|
|Unknown Pre-evo(?)
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|22
|
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|
|Hogstraw
|Might/fire
|None
|Jetpack
|
|_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|
|Ugling
|Water/Wind
|Pealenty
|None
|
|_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|
|Sluggishoe
|Blight
|Populugg
|None
|
|_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|
|Populugg
|Blight
|Final
|Very high triple jump
|
|_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|
|Tarantailor
|
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|31
|
|Aracknit
|
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|32
|
|Slipperella
|
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|33
|
|Glacinder
|
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|34
|
|Pengnome
|
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|35
|
|Sevegnome
|
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|36
|
|Rabbitick
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|37
|
|Jabbertock
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|38
|
|Racelow
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|39
|
|Fasteady
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|40
|
|Bonocchio
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|41
|
|Boynoakio
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|42
|
|Marrownette
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|43
|
|Reptoyle
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|44
|
|Hanskettle
|
|
|
|
|
|
|No
|
|
|
|
|
|-
|45
|
|Vampale
|
|
|
|
|
|
|
|
|
|
|
|
|-
|46
|
|Snowight
|
|
|
|
|
|
|
|
|
|
|
|
|-
|47
|
|Jelloss
|
|
|
|
|
|
|
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|No
|
|
|
|
|
|}
9fa049bd960b5ec47d0d0c14edd09e60eff1b57d
60
59
2022-05-04T17:48:34Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || Might || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
700591b4584f48d73e20f950783dbf7b36e72653
File:Arachknit.png
6
12
61
2022-05-04T18:35:42Z
SummerWinds
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Boarbrick.png
6
13
62
2022-05-04T18:36:48Z
SummerWinds
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Bonocchio.png
6
14
63
2022-05-04T18:45:12Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Boynoakio.png
6
15
64
2022-05-04T18:45:25Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Carefall.png
6
16
65
2022-05-04T18:45:39Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Courtesavage.png
6
17
66
2022-05-04T18:46:06Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Daredumpty.png
6
18
67
2022-05-04T18:46:14Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Fasteady.png
6
19
68
2022-05-04T18:46:29Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Flair.png
6
20
69
2022-05-04T18:46:40Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Froggold.png
6
21
70
2022-05-04T18:46:46Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Froligarch.png
6
22
71
2022-05-04T18:47:05Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Gingerkid.png
6
23
72
2022-05-04T18:47:12Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Gingerznap.png
6
24
73
2022-05-04T18:47:20Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Ginjustice.png
6
25
74
2022-05-04T18:47:39Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Glacinder.png
6
26
75
2022-05-04T18:47:45Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Gobbuild.png
6
27
76
2022-05-04T18:47:56Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Granpuff.png
6
28
77
2022-05-04T18:48:06Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Gremlidge.png
6
29
78
2022-05-04T18:48:24Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Hanskettle.png
6
30
79
2022-05-04T18:48:34Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Hogstraw.png
6
31
80
2022-05-04T18:48:52Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Howlhuff.png
6
32
81
2022-05-04T18:49:04Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Humptelligence.png
6
33
82
2022-05-04T18:49:32Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Jabbertock.png
6
34
83
2022-05-04T18:49:51Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Jelloss.png
6
35
84
2022-05-04T18:50:06Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Kindlocks.png
6
36
85
2022-05-04T18:50:32Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Lambaall.png
6
37
86
2022-05-04T18:50:39Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Marrownette.png
6
38
87
2022-05-04T18:51:06Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Monservant.png
6
39
88
2022-05-04T18:51:15Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Overcroak.png
6
40
89
2022-05-04T18:51:35Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Pealenty.png
6
41
90
2022-05-04T18:51:49Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Pengnome.png
6
42
91
2022-05-04T18:51:55Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Pigstick.png
6
43
92
2022-05-04T18:52:07Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Populogg.png
6
44
93
2022-05-04T18:52:18Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Racelow.png
6
45
94
2022-05-04T18:52:47Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Reptoyle.png
6
46
95
2022-05-04T18:53:03Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Slipperella.png
6
47
96
2022-05-04T18:53:10Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Sluggishoe.png
6
48
97
2022-05-04T18:53:17Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Snowight.png
6
49
98
2022-05-04T18:53:33Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Tarantailor.png
6
50
99
2022-05-04T18:53:39Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Trollump.png
6
51
100
2022-05-04T18:53:50Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Ugling.png
6
52
101
2022-05-04T18:54:02Z
SummerWinds
2
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Vampale.png
6
53
102
2022-05-04T18:54:15Z
SummerWinds
2
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SummerWinds
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2022-05-04T19:11:22Z
SummerWinds
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Home
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2022-05-04T19:24:54Z
SummerWinds
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter phase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Combat|120px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Lore|120px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Demo|120px]]<br/>
'''[[Demo]]'''</div>
</center>
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2022-05-04T19:33:49Z
SummerWinds
2
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter phase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
Link to Discord https://t.co/pACIN2uirq?amp=1
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Combat|120px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|120px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Lore|120px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Demo|120px]]<br/>
'''[[Demo]]'''</div>
</center>
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Demo
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2022-05-04T19:31:17Z
SummerWinds
2
/* Mt.Choco */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt.Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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2022-05-04T19:31:46Z
SummerWinds
2
/* Mt.Choco */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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144
107
2022-05-05T01:24:07Z
SummerWinds
2
/* Lore (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
==== Basic Story ====
Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief
Frampton
Director
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
e8f0db064102af7ec855a2ae0d8f94bcc11c12ac
145
144
2022-05-05T01:31:17Z
SummerWinds
2
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief<br/>- A young man who wakes up in the Never-everland Library with no memory.
Frampton<br/>- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}
[Gesselda<br/>- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.
Director<br/>- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
43a5deb02ebbe05f29f338163f68607c2254320e
146
145
2022-05-05T01:32:10Z
SummerWinds
2
/* Characters */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Abilities (demo only) ===
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Caption text
|-
! Header text !! Header text !! Header text !! Header text !! Header text !! Header text
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
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|-
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|-
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|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
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| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|-
| Example || Example || Example || Example || Example || Example
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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SummerWinds
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/* Active Abilities (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || ||
| ||
|-
| || Burning Grenade || Fire || ||
| ||
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || ||
| ||
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || ||
| ||
|-
| || Brain Pain || Mental || ||
| ||
|-
| || Bulky Tackle || Might || ||
| ||
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || ||
| ||
|-
| || Candy Pellet || Charm || ||
| ||
|-
| || Candy Crush || Charm || ||
| ||
|-
| || Conviction || Might || ||
| ||
|-
| || Contemplate || Mental || ||
| ||
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || ||
| ||
|-
| || Chilly Dart || Ice || ||
| ||
|-
| || Dark Hole || Evil || ||
| ||
|-
| || Energy Sap || Life || ||
| ||
|-
| || Fire Dart || Fire || ||
| ||
|-
| || Fireball || Fire || ||
| ||
|-
| || Flame Wall || Fire || ||
| ||
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || ||
| ||
|-
| || Geist Flame || Death || ||
| ||
|-
| || Gushing Geyser || Water || ||
| ||
|-
| || Gust Crash || Wind || ||
| ||
|-
| || Heart Shot || Charm || ||
| ||
|-
| || Heavy Blow || Might || ||
| ||
|-
| || Imbue || Arcane || ||
| ||
|-
| || Magnesis || Earth || ||
| ||
|-
| || Magnetic Slam || Earth || ||
| ||
|-
| || Noxious Bomb || Blight || ||
| ||
|-
| || Perplexing Energy || Mental || ||
| ||
|-
| || Pulse of Life || Life || ||
| ||
|-
| || Quick Jab || Might || ||
| ||
|-
| || Soothe Beacon || Charm || ||
| ||
|-
| || Scry Catastrophe || Mental || ||
| ||
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || ||
| ||
|-
| || Snowy Blow || Ice || ||
| ||
|-
| || Snowball || Ice || ||
| ||
|-
| || Toxic Needle || Blight || ||
| ||
|-
| || Turbulent Snipe || Wind || ||
| ||
|-
| || Tectonic Eruption || Earth || ||
| ||
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || ||
| ||
|-
| || Wild Bolt || Electric || ||
| ||
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || ||
| ||
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || ||
| ||
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || ||
| ||
|-
| || Candy Pellet || Charm || ||
| ||
|-
| || Candy Crush || Charm || ||
| ||
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || ||
| ||
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || ||
| ||
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball || Fire || ||
| ||
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || ||
| ||
|-
| || Geist Flame || Death || ||
| ||
|-
| || Gushing Geyser || Water || ||
| ||
|-
| || Gust Crash || Wind || ||
| ||
|-
| || Heart Shot || Charm || ||
| ||
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| ||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || ||
| ||
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || ||
| ||
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || ||
| ||
|-
| || Snowball || Ice || ||
| ||
|-
| || Toxic Needle || Blight || ||
| ||
|-
| || Turbulent Snipe || Wind || ||
| ||
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
| || Wild Bolt || Electric || ||
| ||
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || ||
| ||
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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/* Active Abilities (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
025cadf735337b124ee49355236a3ce9c5c121a8
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SummerWinds
2
Created page with "return beastame"
Scribunto
text/plain
return beastame
8709de49b0f432eda76b8909b3321a5e25a89eca
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SummerWinds
2
Scribunto
text/plain
local p = {}
p ["Beastame"] = {
type1 = "Might",
inDemo = true}
return p
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SummerWinds
2
Scribunto
text/plain
local p = {}
p["Beastame"] = {
type1 = "Might",
inDemo = true}
return p
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2
Scribunto
text/plain
local p = {}
p["Beastame"] = {
type1 = "Might",
inDemo = true,
EvolutionaryPath = "Monservant",
ExplorationAbility = "None",
Passives = "None" }
return p
4368df7626ae45925f35e9aed5ceba21fc88aa07
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SummerWinds
2
Scribunto
text/plain
local p = {}
p["Beastame"] = {
type1 = "Might",
inDemo = true,
EvolutionaryPath = "Monservant",
ExplorationAbility = "None",
Passives = "None" }
p["Test"] = {
type1 = "Charm",
inDemo = false,
EvolutionaryPath = "Testt",
ExplorationAbility = "None",
Passives = "None" }
return p
308fb1c84fa4e0989d9c98614c02d4ccf8554fa8
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SummerWinds
2
Scribunto
text/plain
local p = {}
p["Beastame"] = {
type1 = "Might",
inDemo = true,
EvolutionaryPath = "Monservant",
ExplorationAbility = "None",
Passives = "None" }
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
EvolutionaryPath = "Courtesavage",
ExplorationAbility = "None",
Passives = "None" }
return p
182428f1d9d4c57614f9cb80e25847eaa2ada40f
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SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella"<
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
}
p["Beastame"] = {
type1 = "Might",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
indemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
return p
1a59551c0ede9015c526905cdf25757ec2674794
142
141
2022-05-05T01:05:26Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella"<
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
}
p["Beastame"] = {
type1 = "Might",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
indemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = Ice"",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
return p
3788951236fe86604ea7843fa157d23fa2d1b8c6
143
142
2022-05-05T01:15:51Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella"<
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
}
p["Beastame"] = {
type1 = "Might",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
indemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = Ice"",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
return p
a9c4e749c6e204331076a0d4ea9aa6c8225dad4d
Module:DataFunction
828
57
110
2022-05-04T20:15:51Z
SummerWinds
2
Created page with "-- Create table"
Scribunto
text/plain
-- Create table
f70e93b24ea4c153fec17fc355c0c9d6154f809f
112
110
2022-05-04T21:17:06Z
SummerWinds
2
Scribunto
text/plain
local data = mw.loadData( 'Module:GrimmlinData' )
local variableName = "GrimmlinData"
function p.RunData( frame )
return
end
d6b3bff0e7b9ca0a80739c2613c84374612ead21
114
112
2022-05-04T21:22:58Z
SummerWinds
2
Scribunto
text/plain
local data = mw.loadData( 'Module:GrimmlinData' )
local variableName = "GrimmlinData"
function p.RunData( frame )
return "Might"
end
d41e3bcd47bb2d09fd92e464873eccbb7913ddd5
115
114
2022-05-04T21:24:46Z
SummerWinds
2
Scribunto
text/plain
local data = mw.loadData( 'Module:GrimmlinData' )
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
3f2b90f11917fe41907fed7cc60ed0726470f752
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115
2022-05-04T21:36:49Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData( 'Module:GrimmlinData' )
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
d4bba72045d142e4bf807a355db931fb9b7ba8c9
119
116
2022-05-04T21:43:41Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData( 'Module:GrimmlinData' )
local variableName = "GrimmlinData"
function p.RunData( frame )
return data.Beastame.type1 [ frame.args.grimmlin ][ frame.args.data ]
end
9bff7ddd17d31fc75601e685d251538119da3161
120
119
2022-05-04T21:44:26Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData( 'Module:GrimmlinData' )
local variableName = "GrimmlinData"
function p.RunData( frame )
return data.Beastame.type1[ frame.args.grimmlin ][ frame.args.data ]
end
45f14b886cd60640dbfcf897d89ebc5bb8ed3e58
121
120
2022-05-04T21:45:00Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData( 'Module:GrimmlinData' )
local variableName = "GrimmlinData"
function p.RunData( frame )
return data.Beastame.type1
end
14d52fe6d9b4107d9e912fc595ab151d44b34c8f
122
121
2022-05-04T21:48:46Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData( 'Module:GrimmlinData' )
local variableName = "GrimmlinData"
function p.RunData( frame )
p = "GrimmlinData"
return data.Beastame.type1
end
6bbbf4dd06ea64be85ae3e0a901e957cdb1188f3
123
122
2022-05-04T21:49:40Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data.Beastame.type1
end
565f33d3d60d22daeadb99043013ab5f7de656a3
129
123
2022-05-04T22:02:02Z
Xena
3
Scribunto
text/plain
local p = {}
--local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
local sandbox = mw.loadData( 'Module:Sandbox' )
function p.RunData( frame )
--return data.Beastame.type1
return sandbox.b
end
532e0123af5ab52c2da47c85e2355ab574c9841f
130
129
2022-05-04T22:02:48Z
Xena
3
Scribunto
text/plain
local p = {}
--local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
local sandbox = mw.loadData( 'Module:Sandbox' )
function p.RunData( frame )
--return data.Beastame.type1
return "test"
end
65b48faeb58013b59bdff9d66f912d3801131bc2
134
130
2022-05-04T22:06:51Z
Xena
3
Scribunto
text/plain
local p = {}
--local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
--local sandbox = mw.loadData( 'Module:Sandbox' )
function p.RunData( frame )
--return data.Beastame.type1
return "test"
end
bb340b2124709236fecd0ab8d0dea11ebb4ed421
135
134
2022-05-04T22:10:05Z
Xena
3
Scribunto
text/plain
local p = {}
--local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
local sandbox = mw.loadData( 'Module:Sandbox' )
function p.RunData( frame )
--return data.Beastame.type1
return sandbox.test1
end
51021b4c48f8ccc73497c04d2995665403cf5832
136
135
2022-05-04T22:10:39Z
Xena
3
Scribunto
text/plain
local p = {}
--local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
local sandbox = mw.loadData( 'Module:Sandbox' )
function p.RunData( frame )
--return data.Beastame.type1
return sandbox.test1
end
return p
58744511c1fa7cf17a6004ccd6bffe1a735fc5cf
137
136
2022-05-04T22:11:35Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data.Beastame.type1
end
return p
f3c92d588e06f80c6033d4f1e9bd386740f76b35
138
137
2022-05-04T22:12:27Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
return p
588a06e461bffd661454faabb5d82f5ad0f66d4f
Grimmlins
0
5
113
60
2022-05-04T21:18:06Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
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|55
|
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|56
|
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|57
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|58
|
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|59
|
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|-
|60
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346fdef3f75dfe99107fbf30c74fb2e698c88973
125
113
2022-05-04T21:55:56Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}}
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
8d2459e05f3ecf05a0accee1fc52bba61c66e0b2
126
125
2022-05-04T21:56:59Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{#invoke:DataFunction|RunData|grimmlin=Beastame|data=indemo}}
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
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|-
|49
|
|
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|
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|
|
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|
|
|
|
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|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
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|
|
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|-
|52
|
|
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|
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|-
|53
|
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|
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|-
|54
|
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|-
|55
|
|
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|
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|-
|56
|
|
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|-
|57
|
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|
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|-
|58
|
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|
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|
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|
|-
|59
|
|
|
|
|
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|
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|
|
|
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|
|-
|60
|
|
|
|
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|
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|
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|-
|
|
|
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|-
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|-
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|-
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|-
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|}
c2222e517c50bc3db2eb8fdde4b9a71ac9a73822
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126
2022-05-04T21:58:21Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{#invoke:DataFunction|RunData|grimmlin=Test|data=indemo}}
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
db5c63945d1d2638336099c8671a657089228d07
139
127
2022-05-04T22:12:29Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
39b91ab38b644fb38ff41acccfd79e4317b985af
Module:Sandbox
828
58
128
2022-05-04T22:00:03Z
Xena
3
Created page with "local p = {} p["test1"] = "aaa" p["test2"] = 123 p["test3"] = { "Apple", "Orange", b = "Banana" } return p"
Scribunto
text/plain
local p = {}
p["test1"] = "aaa"
p["test2"] = 123
p["test3"] = { "Apple", "Orange", b = "Banana" }
return p
b8f54f8c00e2c2f781baed5a8a65c8120938b82c
131
128
2022-05-04T22:03:27Z
Xena
3
Scribunto
text/plain
local box = {}
p["test1"] = "aaa"
p["test2"] = 123
p["test3"] = { "Apple", "Orange", b = "Banana" }
return box
09ec61ee90c22cb33d88055d6203cd990d725b99
132
131
2022-05-04T22:04:07Z
Xena
3
Scribunto
text/plain
local box = {}
box["test1"] = "aaa"
box["test2"] = 123
box["test3"] = { "Apple", "Orange", b = "Banana" }
return box
4c60523e217252b898513f118d17d08d71ef8261
133
132
2022-05-04T22:06:00Z
Xena
3
Scribunto
text/plain
local box = {}
box.test1 = "aaa"
box.test2 = 123
box.test3 = { "Apple", "Orange", b = "Banana" }
return box
a344c683ad8a17aa8dacf81527a0794e899d4723
Module:GrimmlinData
828
56
151
143
2022-05-05T23:05:07Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella"<
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby"
}
p["Beastame"] = {
type1 = "Might",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
indemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
return p
486a5760568f46ea18ca690a59930353c27fcd5e
Grimmlins
0
5
152
139
2022-05-05T23:06:23Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type2}} || Monservant || None
| || Beastame_stepform.png || Ice/Charm
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || Might/Evil
|Courtesavage
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
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|55
|
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|56
|
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|57
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|58
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|59
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|-
|60
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63692fab126b5b064ba43b67acb2422e28cd2eb8
153
152
2022-05-05T23:09:12Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] || Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None
| || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}}
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}}
|{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}}
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
a2a5421673c3fd1698bd47087b7f6a107fe89fec
155
153
2022-05-06T15:18:20Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] ||{{#invoke:DataFunction|LoopList|}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None
| || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}}
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}}
|{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}}
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
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|
|
|
|
|
|
|
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|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|-
|
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|
|
|
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|
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|
|
|
|
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|-
|
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|-
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|}
34e3c6c50ca32159706d82f1cc201e8689ddfce0
156
155
2022-05-06T15:18:51Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] ||{{#invoke:DataFunction|LoopList|1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None
| || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}}
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}}
|{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}}
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|}
e81557d2bd1ed911c1ca0cf8d4fbe749cf662c35
157
156
2022-05-06T15:19:18Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] ||{{#invoke:DataFunction|LoopList|#1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None
| || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}}
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}}
|{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}}
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
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|
|
|
|
|
|}
f8e54e46c2abf65bfc6c26d3adbb4e038c31a643
158
157
2022-05-06T15:19:37Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] ||{{#invoke:DataFunction|LoopList}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None
| || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}}
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}}
|{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}}
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
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|
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|
|
|
|
|
|
|-
|53
|
|
|
|
|
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|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
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|-
|
|
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|
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|-
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|-
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|-
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|-
|
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be9599a5b03ae8e413117fb848f379109b795389
159
158
2022-05-06T15:20:08Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|LoopList}}
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] ||Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None
| || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}}
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}}
|{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}}
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
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|
|
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|
|
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|-
|
|
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|-
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|-
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|-
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|-
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|}
a92199aa09bf579f91c5903051448c5beb0cf7b6
160
159
2022-05-06T15:22:42Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|LoopList|data=1}}
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] ||Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None
| || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}}
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}}
|{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}}
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|54
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|55
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|56
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|57
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
da21d9713d22e2978123b63ced1112c579a785a5
Module:DataFunction
828
57
154
138
2022-05-06T15:16:32Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
return p
b13d0d534734d6d9b1530e81a8f234239e1f5bde
162
154
2022-05-06T15:45:47Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
for i= 1,50 do
local stringvariable = "{|", "|+", "|-", "!", "|-", "|", "|}"
end
end
return p
c3409779849fd370e0be904c9dbf761ad2a75f9d
164
162
2022-05-06T15:48:21Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
for i= 1,50 do
local stringvariable = "{| |+ |- ! |- | |}"
end
end
return p
df90a99cd79db89ab44a4b928dfa0601f7e5561b
166
164
2022-05-06T16:18:28Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
for i= 1,50 do
local TableTable = {}
TableTable[1] = "{|"
TableTable[2] = "class"
TableTable[3] = "="
TableTable[4] = "wikitable"
TableTable[5] = "|+"
TableTable[6] = "|-"
TableTable[7] = "!"
TableTable[8] = "|-"
TableTable[9] ="|"
TableTable[10] ="|}"
end
end
return p
4647fa7e2ccd448b8c0421fa8010de8d9cf72167
170
166
2022-05-06T16:29:07Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" |+ |- ! |- | |}'
end
return p
a2952f44c0598a3c9b1d728a80529d4f13d4ff91
171
170
2022-05-06T17:09:30Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable /n|+ Grimmlin table /n|- /n!"'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
c86053960170c10e7bd94d5c2688680dc0205cb1
179
171
2022-05-06T18:12:37Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" /n|+ "Grimmlin table" /n|- /n!"'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
6a10561dd668a74b78b4c4b324ab51099bd35d6c
180
179
2022-05-06T18:13:13Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" /n|+ /n|-"Grimmlin table" /n!"'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
43b3b4e7e3cbdec6a989a0004c1a4a5d6bc15b70
182
180
2022-05-06T18:17:19Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" /n|+ "Grimmlin table|- /n!"'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
7664cf72ea21d322ea733ab649ccf32dd21112c6
183
182
2022-05-06T18:21:35Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" /n+ "Grimmlin table /n- /n!"'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
10c3a94aa0cca1a8b89456f4e1692c1dd16bf5a3
184
183
2022-05-06T18:24:17Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ "Grimmlin table \n|- \n!Test"'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
6f8b2dbf06feaaabfcf3f567ce738f215d3fe02b
185
184
2022-05-06T18:25:49Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image ! Name !Randomstuff"'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
7c7af2755fbc046f45b315f836f67f2c7dc9f915
186
185
2022-05-06T18:26:21Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n!Randomstuff"'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
6067d6a7b6a2b0279cf267862fc4e8fd66d4be70
187
186
2022-05-06T18:27:40Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
b26e2329a383f4f5217c9e3b06c62b3d11701db4
188
187
2022-05-06T18:39:04Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n||\n|-\n||\n|-\n||"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
098e0b998c3143bd24120e56287dda182f819f72
189
188
2022-05-06T18:40:36Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|-\n|\n|-\n|"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
ad16d88e1e6e5088540fd3e1b6f35c77ed4491c4
190
189
2022-05-06T18:41:29Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|||"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
38b3d24eea0d602e71ec1648ab615e7a113d94c0
191
190
2022-05-06T18:43:32Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n||"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
3d2c2c0618c3ff9143facd5737c5bb0f97a053e2
192
191
2022-05-06T18:43:59Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|\n|"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
5dbddf92480d25e5013754e3d75d7fa63821b2c5
193
192
2022-05-06T18:49:13Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = "data.grimmlinList"
end
Print = LoopList
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|\n|"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
2ee5890dfb3a879ea3bbcaaffbf2f320b6917f4a
195
193
2022-05-06T18:54:44Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = i.data.grimmlinList
end
Print = LoopList
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|\n|"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
112c95eae961546a0d329520be6d9810fb256a2a
196
195
2022-05-06T18:56:54Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = i.data.grimmlinList
end
Print = LoopList
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
7d13b28050a45216328a16a4a36e2ffa04ef3550
198
196
2022-05-06T18:58:54Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
Print = LoopList
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|\n|"
end
TableTable[#TableTable+1] = "|"
return table.concat(TableTable, '')
end
return p
36656f187f219c836de22f0c548557332b4a9993
199
198
2022-05-06T19:04:46Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|data.grimmlinList[i]\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
c0c0c7ead9bd61fe0501bb001f2edd5d36f0f69d
200
199
2022-05-06T19:08:05Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
Local "data.grimmlinList[i]"
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = '\n|-\n|\n| "data.grimmlinList" [i]\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
740e92b712f072a1c4207e9a397911fe3fe3961b
Testpage
0
59
161
2022-05-06T15:34:35Z
SummerWinds
2
Created page with "Test"
wikitext
text/x-wiki
Test
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163
161
2022-05-06T15:47:08Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable}}
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165
163
2022-05-06T15:48:58Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|"{| |+ |- ! |- | |}"}}
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167
165
2022-05-06T16:19:13Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|
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168
167
2022-05-06T16:19:31Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|}}
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169
168
2022-05-06T16:20:47Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable}}
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172
169
2022-05-06T18:05:55Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable}}
{| class="wikitable"
|+ Caption text
|-
! Header text
|-
| Example
|}
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173
172
2022-05-06T18:07:10Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable}}
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174
173
2022-05-06T18:08:03Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|CreateTable}}
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175
174
2022-05-06T18:09:34Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable[1]}}
{{#invoke:DataFunction|CreateTable|TableTable[i+1]}}
{{#invoke:DataFunction|CreateTable|TableTable[#TableTable+1]}}
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176
175
2022-05-06T18:09:59Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable[1]}
{{#invoke:DataFunction|CreateTable|TableTable[i+1]}
{{#invoke:DataFunction|CreateTable|TableTable[#TableTable+1]}
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177
176
2022-05-06T18:10:21Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable[1]}}
{{#invoke:DataFunction|CreateTable|TableTable[i+1]}}
{{#invoke:DataFunction|CreateTable|TableTable[#TableTable+1]}}
f3384f0143493de0b59117eb4eb64f6378e41d6e
178
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2022-05-06T18:11:41Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable[1]}}
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181
178
2022-05-06T18:14:02Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable}}
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194
181
2022-05-06T18:50:02Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable}}
{{#invoke:DataFunction|CreateTable|LoopList}}
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197
194
2022-05-06T18:57:43Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable}}
{{#invoke:DataFunction|LoopList}}
675e6f5e1174acde1cda9989ac85679428079d38
Module:DataFunction
828
57
201
200
2022-05-06T19:09:08Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
Local "GrimmlinName"
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = '\n|-\n|\n| data.grimmlinList [i]\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
34ac9e04bc4edcc59d9a6b648846321a782dc4f5
202
201
2022-05-06T19:11:24Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList
TableTable[i+1] = '\n|-\n|\n| data.grimmlinList [i]\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
b12d928844c0f309d40fcdd79bbf55f3f22a5238
203
202
2022-05-06T19:13:29Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = '\n|-\n|\n| data.grimmlinList [i]\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
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204
203
2022-05-06T19:15:25Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = '\n|-\n|\n| data.grimmlinList[i]\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
0d511ff9d06801988e4e07e1009bef57a9589baa
205
204
2022-05-06T19:15:58Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = '\n|-\n|\n| GrimmlinName\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ca174996c17b4af5d0d4555180bfd70020636888
206
205
2022-05-06T19:18:14Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = '\n|-\n|\n| LoopList\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
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207
206
2022-05-06T19:19:12Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = '\n|-\n|\n|data.grimmlinList[i]\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
5ddcd91eeeaf789bb46a9a978f8a4271e41dbb30
208
207
2022-05-06T19:21:55Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n| '..data.grimmlinList[i]..' \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
e8b2b06ace282cafb78c3bb27c3288db92fa56aa
209
208
2022-05-06T19:22:31Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n| '..GrimmlinName..' \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
a98a39f832d88c31f7d85e5510e0015326ca2de3
210
209
2022-05-06T19:23:11Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n| '.. GrimmlinName ..' \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
f666f85d8d35c7ade1f6904254675c5e45bc975e
211
210
2022-05-06T19:24:03Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n| .. GrimmlinName .. \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
f61b1d70745ac116d695fd9095a50a3b269740e2
212
211
2022-05-06T19:24:53Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
70494ae6315a9137c7db3c71a6fbbbef3bbcb6bd
213
212
2022-05-06T19:26:55Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local GrimmlinName = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ba667562986f2f0abe151fa92f0cef931ee3eaf4
214
213
2022-05-06T19:30:05Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvarible = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
608c77293fd6107c8f398d74056962a97bd0b380
216
214
2022-05-06T19:32:57Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvarible = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n| . GrimmlinName . \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
2587e1437a4b656fd0514f6a010cea5bf9106830
217
216
2022-05-06T19:34:55Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvarible = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n| ..stringvarible.. \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ea2769be5917be67aa380f9b3e1a51c655e1c6d1
218
217
2022-05-06T19:35:45Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvarible = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = '\n|-\n|\n|' .. GrimmlinName .. '\n|'
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
3b84a00d39f33ec088075c3a79d5fda5f24ac885
219
218
2022-05-06T19:36:21Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variableName = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvarible = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
608c77293fd6107c8f398d74056962a97bd0b380
220
219
2022-05-06T19:37:28Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|' .. GrimmlinName .. '\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
3016c66f1ceec5dda4fad5e22163b897a517c8b6
221
220
2022-05-06T20:39:03Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
a3288e369244cc8f4e2daef17c15fc0d5424c29e
222
221
2022-05-06T20:43:19Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. 'GrimmlinName' .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ab047ba95a598d33e72b3ccbbecc7f57cafc39d4
223
222
2022-05-06T20:44:28Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. 'GrimmlinName' .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
d9838cead66a3b83bb4480df9c93d65167aa52e6
224
223
2022-05-06T20:45:13Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. 'stringvariable' .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
030e742fe4be6767bd5fecd9d794d79bedf4b1c9
225
224
2022-05-06T20:46:06Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|".. 'GrimmlinName' .."\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
cd8093c563f62b2c13674110df3718ce6a3b9e91
226
225
2022-05-06T20:49:39Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
local GrimmlinName = data.grimmlinList[i]
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|" .. 'GrimmlinName' .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
71c9758c31480bc30531bc7591ad7378253ae501
227
226
2022-05-06T20:51:12Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
local GrimmlinName = data.grimmlinList[i]
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|" .. 'GrimmlinName' .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
3c1536c4aafe50ec013061f4d8ff0a285e92f548
228
227
2022-05-06T20:52:44Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
local GrimmlinName = data.grimmlinList[i]
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
fc150f85d3a680e979f4654be6d2bb409f969b73
229
228
2022-05-06T20:55:11Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
return data.grimmlinList[i]
end
local GrimmlinName = data.grimmlinList[i]
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
e253d1e7b0b549d785a6b44042fc0246b16a975d
230
229
2022-05-06T20:56:25Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
return data.grimmlinList[i]
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
c7113be3027e07832082b04afb71421b1ee1d8bb
232
230
2022-05-06T20:59:38Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
3aa862d1c6b11e4e808a63ee8a0efbea7d80944b
234
232
2022-05-06T21:00:52Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinData" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
d74af1084255964e577595b8710dd4d8e296b60b
235
234
2022-05-06T21:01:45Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
local GrimmlinName = data.grimmlinList[i]
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
a8009fcd5853af09004a21fffd3a0d809d7a7a8f
236
235
2022-05-06T21:03:14Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
local GrimmlinName = "data.grimmlinList[i]"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
f4eeeed05eab6a28c54a7649af66bfaa45b5aab7
237
236
2022-05-06T21:05:33Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loaddata('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
local GrimmlinName = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
c67af03c3c357e5eae5ebbce52de19bad30875e6
238
237
2022-05-06T21:06:22Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
local GrimmlinName = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
179473898d971942e36a8561ef8549880520b588
239
238
2022-05-06T21:11:24Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
abc864f237634691b86a4bc12844930c66c71d37
240
239
2022-05-06T21:12:05Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i+1]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
3f4785817648fc7ad34f330203eeed17a2e91ff2
241
240
2022-05-06T21:15:18Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[1]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
1c1b88aa00071b7b434e938f00207813ba7450af
242
241
2022-05-06T21:24:43Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
local GrimmlinName = data.grimmlinList[1]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
892574bfc5c20313f0a67166b2f5174a037b9fa3
243
242
2022-05-06T21:25:13Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[1]
TableTable[i+1] = "\n|-\n|\n|" .. "GrimmlinName" .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
1c1b88aa00071b7b434e938f00207813ba7450af
244
243
2022-05-06T22:16:51Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[1]
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
df9ca473f56f58a17bf3ebddc9b009818ba199d4
245
244
2022-05-06T22:18:39Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
0ef6db2fbbe874ce348bb00aab2a26c0c25ad352
246
245
2022-05-06T22:20:53Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i]
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
f788568ff849de245fda0a419f2f406d73ffb24d
247
246
2022-05-06T22:26:38Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList[i+1]
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ed3e75475a6fcb4909edc5f0c7e53050f0270b6b
248
247
2022-05-06T22:29:51Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local GrimmlinName = data.grimmlinList
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
855917dd79f7c463d2a0e7bc4dcb0354f7096bf7
249
248
2022-05-06T22:32:25Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
a10048def2d2d97c9a9c53e0868fe76abf958871
250
249
2022-05-06T22:33:36Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
local test = i
GrimmlinName = data.grimmlinList[ test ]
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
a136f1740abe9c8c611611e2583259afa651cb75
Testpage
0
59
215
197
2022-05-06T19:31:54Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable}}
ccff96f1e038350911f80533745600a9a7bc89d2
231
215
2022-05-06T20:58:00Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|RunData}}
{{#invoke:DataFunction|CreateTable|TableTable}}
4679184885acadb6dcd7c91fa4ea38da8434d0b7
233
231
2022-05-06T20:59:57Z
SummerWinds
2
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable|TableTable}}
ccff96f1e038350911f80533745600a9a7bc89d2
Module:DataFunction
828
57
251
250
2022-05-06T22:38:58Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
a10048def2d2d97c9a9c53e0868fe76abf958871
254
251
2022-05-06T22:48:43Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:NAME.png|100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
aad4f7f539767427550667dcedb2c249ef172107
255
254
2022-05-06T22:50:10Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:GrimmlinName.png|100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
c5e8f6b407e67749399e2886d6dd1049cf0a81aa
256
255
2022-05-06T22:51:21Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
89450395dd8903aeb16efba23530d4171b99cf77
257
256
2022-05-06T22:54:21Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
8bac6943f5583a01079cf146dda8c1bc647bbc0d
258
257
2022-05-06T22:55:47Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 48 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
0c1206e698262c12d8f4b14cdc23cc054c6c5ee8
259
258
2022-05-06T22:58:06Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 48 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 60 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
a371ed1e5bcba422ff2d19634994861e3192d7f9
260
259
2022-05-06T22:58:55Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 60 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 60 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
989f30d1e070536a8c71c038cb4ae20aa3ecd100
261
260
2022-05-06T22:59:19Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 49 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 49 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
b81cf2be494897a873e759dfbf797bcc5c6e6d20
263
261
2022-05-06T23:05:43Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 49 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
local TotalGrinnlins = ''
TotalGrimmlins = data.TotalGrimmlins[i]
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
134261f2aa9482ab28c1d7f81a3dfdeac6ba427a
264
263
2022-05-06T23:11:02Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, 49 do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, 49 do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
cc0064adcda61ec138987d2a5b3465342baf05c8
265
264
2022-05-06T23:14:41Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Random'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
93ca8dcf0ec56df8389b1f9dad62408fce991bd0
266
265
2022-05-06T23:18:06Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n|/"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
08c1e3240ffac328b716f0a3c7d921f4e79216df
267
266
2022-05-06T23:20:23Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
df2d037f1a4986cffb8a921b69b1e4e15f9fac79
268
267
2022-05-06T23:21:02Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n| yes"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
59fd10f2dd4221d1bfa5f2d51eb438bf0d46c004
269
268
2022-05-06T23:28:37Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n| data.[GrimmlinName].inDemo"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
506b7e250d11a4c9d1011a8af947a66994cd005c
270
269
2022-05-06T23:30:01Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n| data[GrimmlinName].inDemo"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
7c87010442d79c041ff260afb629646cb11c737a
271
270
2022-05-06T23:31:01Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! \n! \n! \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n|" .. data[GrimmlinName].inDemo .. "\n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
855c599d95a73be0f00dcf5b2bdbbd68878995fd
275
271
2022-05-06T23:48:55Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]]\n|" .. GrimmlinName .. "\n| Ok \n|" .. data[GrimmlinName].inDemo .. "\n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
f3396e8aa71abbb0863431151125196090b5e7c7
276
275
2022-05-07T00:07:48Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. data[GrimmlinName].inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
f930fc1185323b3225598b178f16a4703105d58a
277
276
2022-05-07T00:09:59Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
f621089a4af74d33002a63203b8e5fa9a2e25908
278
277
2022-05-07T00:12:32Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo == false or nil then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
78c39b9389f883f13c1a324043a38e9ceed25d61
279
278
2022-05-07T00:14:00Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo ~= false and data[ GrimmlinName ] ~= nil then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
af40113c92d9d957c57e3a1a5e5f0b402debb0e0
280
279
2022-05-07T00:14:59Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo ~= nil or false then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
e39d6fa5f3498493693fe58dc5f75b1fde3e4ffa
281
280
2022-05-07T00:15:43Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo ~= nil then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
aaa769434fb3aaaf542c1836b44cac84e694a714
282
281
2022-05-07T00:17:31Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
local inDemo = "Yes"
if data[ GrimmlinName ].inDemo == nil then inDemo = "No" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
148798214407238caa1dbe4ddbfbcf3fa6ca886c
283
282
2022-05-07T00:18:50Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
local GrimmlinName = ''
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
GrimmlinName = data.grimmlinList[ i ]
local inDemo = "Test"
--if data[ GrimmlinName ].inDemo == nil then inDemo = "No" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
0b73f406c005bb4a09d2a426821fd4bfcc8ec90a
284
283
2022-05-07T00:21:03Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ea38507e40c8ace1370add7fa57eb5cba8d82f61
285
284
2022-05-07T00:23:04Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
-- data.TotalGrimmlins
for i =1, 3 do
local GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
43d14c784ed8cd3a676028225900870a23be76ec
288
285
2022-05-07T00:26:06Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ea38507e40c8ace1370add7fa57eb5cba8d82f61
289
288
2022-05-07T00:27:10Z
Xena
3
Undo revision 288 by [[Special:Contributions/Xena|Xena]] ([[User talk:Xena|talk]])
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
-- data.TotalGrimmlins
for i =1, 20 do
local GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
07b73215f10b4080a57247d0ab43b0c5f6b17552
291
289
2022-05-07T00:28:41Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
-- data.TotalGrimmlins
for i =1, 10 do
local GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
a7def5da7d0b819ed5586a1b41a0d6f780317866
293
291
2022-05-07T00:32:46Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ea38507e40c8ace1370add7fa57eb5cba8d82f61
296
293
2022-05-07T00:39:39Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = "\n|-\n|This Grimmlin (" .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
ceb21c6bf057305ec4762e9422f0f65d61be2853
299
296
2022-05-07T00:52:01Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|rowspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
addcf352299454cc82751e7c5d34218d3f61110d
300
299
2022-05-07T00:52:32Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "|}"
return table.concat(TableTable, '')
end
return p
473f2ef70a9e1a9097148a96570985213f917a0f
Testpage
0
59
252
233
2022-05-06T22:40:11Z
Xena
3
wikitext
text/x-wiki
Test
{{#invoke:DataFunction|CreateTable}}
d9dc038013d1326337ae7f0347103dd4db9cbb5f
Module:GrimmlinData
828
56
253
151
2022-05-06T22:44:47Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
indemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
return p
0b85240709875232e3a4588c72d3fe08fe3a4b06
262
253
2022-05-06T23:02:16Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"",
"",
"",
"",
}
p["Beastame"] = {
type1 = "Might",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
indemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
7522bf1f5b2fcf15cb3fa96aa12f00f1966f5b3a
272
262
2022-05-06T23:41:29Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"",
"",
"",
"",
}
p["Beastame"] = {
type1 = "Might",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
indemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
f8d72f29d25ceb377c3e135093d0b65b250ac761
273
272
2022-05-06T23:43:15Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
indemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
indemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
b73d2a6fb2729b2e34bf53c89afa297b70e12c82
274
273
2022-05-06T23:45:26Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
5391360b06923e8cee1b7dbfcb314b4744dad90c
286
274
2022-05-07T00:24:11Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Unknown Pre-evo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
c958fca62fbf68e9de4cf65e3abb9c53543ed43b
287
286
2022-05-07T00:25:39Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slugishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
00d0862609b6fba7c49f7f3149089706577c5cd8
290
287
2022-05-07T00:27:35Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
ba18af3378e07bba507c55a5a67ab38f6d7ed7b0
292
290
2022-05-07T00:32:10Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
8e95954195591da6b6e549f49d53f045c77683b2
294
292
2022-05-07T00:33:02Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
ab39715f4e96f25d767ba75097bed6d1b8152df8
295
294
2022-05-07T00:36:31Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard"
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "Fire",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
5601e198066462db8315e083488f89d40afc02e9
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295
2022-05-07T00:41:39Z
Xena
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Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"TEST"
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "Fire",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
be526603f9b71718bf8708b74bb902682b5d3db9
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2022-05-07T00:42:58Z
Xena
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Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"TEST1",
"Snoozard",
"TEST2"
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "Fire",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
43426e9137eebda137876554d8b7017eedf5785f
Module:DataFunction
828
57
301
300
2022-05-07T00:56:10Z
Xena
3
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Image \n! Name \n! Type \n! In Demo? \n! Evolutionary Path \n! Exploration ability \n! Passives \n!'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
e984bcf725d4a3eadcfde5c8176b820b20c13aca
303
301
2022-05-07T19:19:34Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo? \n!'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n|" .. inDemo .. " \n| \n| \n| \n|"
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
1d01a1b0318f71e18bd4e02c44236f8fa7900cac
304
303
2022-05-07T19:21:39Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n| \n| \n| \n| \n| \n| \n|" .. inDemo .. "\n|"
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
fa79f56b1cba2d1368f39b5f618b27b87293cf0e
305
304
2022-05-07T19:25:40Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n| \n| \n| \n| \n| \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
3187067e5c402adb690fdcb8f19451b06a0e4c6e
306
305
2022-05-07T19:30:45Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 1+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| Ok \n| \n| \n| \n| \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
5731cd272d085940baf9c2df4d5c816961167389
307
306
2022-05-07T19:35:33Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data.type1 "/" .. data.type2 .. "\n| \n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
a2d7bdf8d7bc8832311e0598f0e79f3f2e88653c
308
307
2022-05-07T19:38:23Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data.type1 .. "/" .. data.type2 .. "\n| \n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
d1c12b611a2b01f5e73df7fa28c42868d19af274
309
308
2022-05-07T19:39:24Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data.type1 .. "/ \n| \n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
71749d804508d09c7d3823d069546bc51e9b41f3
310
309
2022-05-07T19:40:55Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data.GrimmlinData.type1 .. "/ \n| \n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
ab6656d5afcce09aaac5ba2bda7f73bee76042e0
311
310
2022-05-07T19:42:30Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| / \n|" .. data.evolutionarypath .. "\n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
95d06416acff3966665b5ee4258073c3e02e1045
313
311
2022-05-07T19:45:22Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| / \n|" .. data.explorationability .. "\n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
a307c52d95fc79d27cf6e5ec9848a33a799927b4
314
313
2022-05-07T20:07:22Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| / \n|" .. data[GrimmlinName].explorationability .. "\n| \n| \n|[[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
346fc4a39db98cdbd118f7a47af9564a9db2b617
315
314
2022-05-07T20:19:03Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n| / \n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n| \n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
c99dba6d38ffd59ce90f2c8180d917884b193ae1
316
315
2022-05-07T20:26:49Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data[GrimmlinName].type1 "/".. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n| \n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
654c10bf358b94dae8bafac5537299741da783ba
317
316
2022-05-07T20:28:03Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data[GrimmlinName].type1 .. "/" .. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n| \n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n| \n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
ea4552e750d9f907ac58eef8766c3f6b544d7341
318
317
2022-05-07T20:50:54Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data[GrimmlinName].type1 .. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n| \n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n|" .. data[GrimmlinName].stepformtype1 .. data[GrimmlinName].stepformtype2 .. "\n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
2e791749f622514319f1287a9c288b5e15de5059
333
318
2022-05-08T01:34:00Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n|" .. GrimmlinName .. "\n|" .. data[GrimmlinName].type1 .. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n|" .. data[GrimmlinName].passives .. "\n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n|" .. data[GrimmlinName].stepformtype1 .. data[GrimmlinName].stepformtype2 .. "\n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
ff6f5c23b362e856ab5c3a7a730c4b879f3e1fc5
341
333
2022-05-08T17:19:49Z
SummerWinds
2
Scribunto
text/plain
local p = {}
local data = mw.loadData('Module:GrimmlinData')
local variablename = "GrimmlinData"
function p.RunData( frame )
return data[ frame.args.grimmlin ][ frame.args.data ]
end
function p.LoopList( frame )
for i = 1, data.TotalGrimmlins do
local stringvariable = data.grimmlinList[i]
end
end
function p.CreateTable( frame )
local TableTable = {}
TableTable[1] = '{|class = "wikitable" style = "text-align: center" \n|+ Grimmlin table \n|- \n! Number \n! Image \n! Name \n! Type \n! Evolutionary Path \n! Exploration ability \n! Passives \n! Step-form \n! Step-form Type \n! In Demo?'
for i =1, data.TotalGrimmlins do
local GrimmlinName = data.grimmlinList[ i ]
-- check if current Grimmlin has data
if data[GrimmlinName] == nil then
-- if it doesn't, add a message about it in a row.
TableTable[i+1] = '\n|-\n|colspan=8|This Grimmlin (' .. GrimmlinName .. ") doesn't have data yet."
-- else, add the normal row.
else
local Number = 0+i
local inDemo = "No"
if data[ GrimmlinName ].inDemo then inDemo = "Yes" end
TableTable[i+1] = "\n|-\n|" .. Number .. "\n|[[File:" .. GrimmlinName .. ".png|x100px]] \n| [[" .. GrimmlinName .. "|" .. GrimmlinName .. "]]\n|" .. data[GrimmlinName].type1 .. data[GrimmlinName].type2 .. "\n|" .. data[GrimmlinName].evolutionarypath .. "\n|" .. data[GrimmlinName].explorationability .. "\n|" .. data[GrimmlinName].passives .. "\n| [[File:" .. GrimmlinName .. "_stepform.png|x100px]] \n|" .. data[GrimmlinName].stepformtype1 .. data[GrimmlinName].stepformtype2 .. "\n|" .. inDemo .. ""
end --end of if
end -- end of loop
TableTable[#TableTable+1] = "\n|}"
return table.concat(TableTable, '')
end
return p
fde2ca1e4951630c8fa5fee857cd744ed9e2f8a9
Grimmlins
0
5
302
160
2022-05-07T19:11:59Z
SummerWinds
2
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{| class="wikitable"
|+
|-
!Number
! Image !! Name !! Type !! Evolutionary Path !! Exploration ability
!Passives!! Step-form !! Step-form type
!In Demo
!
!
!
!
!
|-
|1
| [[File:Beastame.png|80px|center]] ||Beastame || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=type1}} || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=evolutionarypath}} || None
| || Beastame_stepform.png || {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype1}} / {{#invoke:DataFunction|RunData|grimmlin=Beastame|data=stepformtype2}}
|Yes
|
|
|
|
|
|-
|2
| Monservant.png || Monservant || {{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type1}}/{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=type2}}
|{{#invoke:DataFunction|RunData|grimmlin=Monservant|data=evolutionarypath}}
|None
|
|Monservant_stepform.png
|Ice/Charm
|Yes
|
|
|
|
|
|-
|3
|Courtesavage.png
|Courtesavage
|Might/Evil
|Final
|???
|
|Courtesavage_stepform.png
|
|No
|
|
|
|
|
|-
|4
| Daredumpty.png || Daredumpty || Mental
|Carefall
|None
|
|Courtesavage_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|5
|Carefall.png
|Carefall
|Mental/Earth
|Humptelligence
|None
|
|Carefall_stepform.png
|Mental/Life
|Yes
|
|
|
|
|
|-
|6
|Humptelligence.png
|Humptelligence
|Mental/Earth
|Final
|???
|
|Humptelligence_stepform.png
|Mental/Life
|No
|
|
|
|
|
|-
|7
|Gingerkid.png
|Gingerkid
|Charm
|Gingerznap
|None
|
|Gingerkid_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|8
|Gingerznap.png
|Gingerznap
|Charm/Electric
|Ginjustice
|None
|
|Gingerznap_stepform.png
|Fire/Evil
|Yes
|
|
|
|
|
|-
|9
|Ginjustice.png
|Ginjustice
|Charm/Electric
|Charm/Electric
|???
|
|Ginjustice_stepform.png
|Fire/Evil
|No
|
|
|
|
|
|-
|10
|Howlhuff.png
|Howlhuff
|Wind
|Granpuff
|None
|
|Howlhuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|11
|Granpuff.png
|Granpuff
|Wind/Evil
|Final
|Double Jump
|
|Granpuff_stepform.png
|Fire/Wind
|Yes
|
|
|
|
|
|-
|12
|Flair.png
|Flair
|Fire
|Sideburn
|None
|
|Flair_stepform.png
|Fire/Death
|Yes
|
|
|
|
|
|-
|13
|Sideburn.png
|Sideburn
|Fire
|Kindlocks
|
|
|Sideburn_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|14
|Kindlocks.png
|Kindlocks
|Fire
|Final
|
|
|Kindlocks_stepform.png
|Fire/Death
|No
|
|
|
|
|
|-
|15
|Froggold.png
|Froggold
|Water/Charm
|
|None
|
|Froggold_stepform.png
|Water/Blight(?)
|Yes
|
|
|
|
|
|-
|16
|Froligarch.png
|Froligarch
|Water/Charm
|
|
|
|Froligarch_stepform.png
|
|No
|
|
|
|
|
|-
|17
|Overcroak.png
|Overcroak
|Water/Evil
|
|
|
|Overcroak_stepform.png
|
|No
|
|
|
|
|
|-
|18
|Trollump.png
|Trollump
|Life
|Gobbuild
|None
|
|Trollump_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|19
|Gobbuild.png
|Gobbuild
|Life/Earth
|Gremlidge
|None
|
|Gobbuild_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|20
|Gremlidge.png
|Gremlidge
|Life/Earth
|Final
|Jump high and build a bridge when landing
|
|Gremlidge_stepform.png
|Might/Earth
|Yes
|
|
|
|
|
|-
|21
|.png
|Unknown Pre-evo(?)
|Might(?)
|
|
|
|_stepform.png
|
|No
|
|
|
|
|
|-
|22
|Boarbrick.png
|Boarbrick
|Might/Earth
|None
|Build a tower and jump far
|
|Boarbrick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|23
|Hogstraw.png
|Hogstraw
|Might/fire
|None
|Jetpack
|
|Hogstraw_stepform.png
|None
|Yes
|
|
|
|
|
|-
|24
|Pigstick.png
|Pigstick
|Might/Life
|None
|Transform into a vehicle that can jump and shoot
|
|Pigstick_stepform.png
|None
|Yes
|
|
|
|
|
|-
|25
|Ugling.png
|Ugling
|Water/Wind
|Pealenty
|None
|
|Ugling_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|26
|Pealenty.png
|Pealenty
|Water/Wind
|Final
|Momentum based gliding
|
|Pealenty_stepform.png
|Charm/Wind
|Yes
|
|
|
|
|
|-
|27
|Sluggishoe.png
|Sluggishoe
|Blight
|Populugg
|None
|
|Sluggishoe_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|28
|Populugg.png
|Populugg
|Blight
|Final
|Very high triple jump
|
|Populugg_stepform.png
|Electric/Might
|Yes
|
|
|
|
|
|-
|29
|Lambball.png
|Lambball
|Ice
|None
|Rolls around and can charge momentum
|
|Lambball_stepform.png
|Life/Ice
|Yes
|
|
|
|
|
|-
|30
|Tarantailor.png
|Tarantailor
|Electric/Blight
|Aracknit
|
|
|Tarantailor_stepform.png
|
|No
|
|
|
|
|
|-
|31
|Aracknit.png
|Aracknit
|Electric/Blight
|Final
|
|
|Aracknit_stepform.png
|
|No
|
|
|
|
|
|-
|32
|Slipperella.png
|Slipperella
|Ice
|Glacinder
|
|
|Slipperella_stepform.png
|
|No
|
|
|
|
|
|-
|33
|Glacinder.png
|Glacinder
|Fire/Ice
|Final
|
|
|Glacinder_stepform.png
|
|No
|
|
|
|
|
|-
|34
|Pengnome.png
|Pengnome
|Fire/Earth
|Sevegnome
|
|
|Pengnome_stepform.png
|
|No
|
|
|
|
|
|-
|35
|Sevegnome.png
|Sevegnome
|Fire/Earth
|Final
|
|
|Sevegnome_stepform.png
|
|No
|
|
|
|
|
|-
|36
|Rabbitick.png
|Rabbitick
|Wind/Arcane
|Jabbertock
|
|
|Rabbitick_stepform.png
|
|No
|
|
|
|
|
|-
|37
|Jabbertock.png
|Jabbertock
|Wind/Arcane
|Final
|
|
|Jabbertock_stepform.png
|
|No
|
|
|
|
|
|-
|38
|Racelow.png
|Racelow
|Electric/Earth
|Fasteady
|
|
|Racelow_stepform.png
|
|No
|
|
|
|
|
|-
|39
|Fasteady.png
|Fasteady
|Electric/Earth
|Final
|
|
|Fasteady_stepform.png
|
|No
|
|
|
|
|
|-
|40
|Bonocchio.png
|Bonocchio
|Death
|Split Path Boynoakio/Marrownette
|
|
|Bonocchio_stepform.png
|
|No
|
|
|
|
|
|-
|41
|Boynoakio.png
|Boynoakio
|Life/Death
|Final
|
|
|Boynoakio_stepform.png
|
|No
|
|
|
|
|
|-
|42
|Marrownette.png
|Marrownette
|Water/Death
|Final
|
|
|Marrownette_stepform.png
|
|No
|
|
|
|
|
|-
|43
|Reptoyle.png
|Reptoyle
|Water/Arcane
|???
|
|
|Reptoyle_stepform.png
|
|No
|
|
|
|
|
|-
|44
|Hanskettle.png
|Hanskettle
|Charm/Fire
|None
|
|
|Hanskettle_stepform.png
|
|No
|
|
|
|
|
|-
|45
|Vampale.png
|Vampale
|Death/Ice
|Snowight
|
|
|Vampale_stepform.png
|
|No
|
|
|
|
|
|-
|46
|Snowight.png
|Snowight
|Death/Ice
|Final
|
|
|Snowight_stepform.png
|
|No
|
|
|
|
|
|-
|47
|Jelloss.png
|Jelloss
|Death/Water
|None
|
|
|Jelloss_stepform.png
|
|No
|
|
|
|
|
|-
|48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|49
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|51
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|52
|
|
|
|
|
|
|
|
|
|
|
|
|
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|-
|53
|
|
|
|
|
|
|
|
|
|
|
|
|
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|-
|54
|
|
|
|
|
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|
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|
|
|
|
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|-
|55
|
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|
|
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|-
|56
|
|
|
|
|
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|
|
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|-
|57
|
|
|
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|
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|
|
|
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|-
|58
|
|
|
|
|
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|
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|
|
|
|
|
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|-
|59
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|60
|
|
|
|
|
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|
|
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|-
|
|
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|-
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|-
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|-
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|-
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|
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|
|
|
|
|
|
|}
{{#invoke:DataFunction|CreateTable}}
8c9555c6cc1f937eb89acbaff6a1c1d5f367ea9d
326
302
2022-05-07T23:29:18Z
SummerWinds
2
Replaced content with "== Official Grimmlins == {{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]] {{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that. {{#invoke:DataFunction|CreateTable}}"
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be in the full game but mostly are not in game. The game is not released and changes still may occur. Grimmlins currently playable in the demo are found [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{{#invoke:DataFunction|CreateTable}}
a8c92d108c161baa71fa00ccb8300bd4983cc5b4
Module:GrimmlinData
828
56
312
298
2022-05-07T19:43:40Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
}
p["Beastame"] = {
type1 = "Might",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "Fire",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "aa",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "aa",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "aa",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
c9762b4c4b16a4533c7c7bcbfd2256a75b6f6b7b
319
312
2022-05-07T23:12:40Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
""
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "Greatest Grimmlin 2022",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
1d3eb5a099b70125a1d55ef3844820d504cd15d4
328
319
2022-05-07T23:51:21Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
""
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "",
explorationability = "Jabbertock",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Final",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
9f520b4873be312afa511cd4ba67c890aa8e1b19
329
328
2022-05-07T23:55:32Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
""
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
Passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
Passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
b22ce7954c8639c50dc062d0ad3b4437551b5ebc
334
329
2022-05-08T02:21:02Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
""
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
7f8a56ceed65ad402adc8ef93e565e3b236ca5bc
335
334
2022-05-08T02:45:17Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
""
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
5065201ad54bd16158d3c19568fa3983cc0411a8
339
335
2022-05-08T17:12:31Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
"Sleepea",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
0b3b859013246b6c22251213891f6d239aaf1de9
347
339
2022-05-11T14:14:03Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
"Sleepea",
"Clockodile",
"Stratusleep",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "Wind",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
bdfc642b1f8ec2d88767a18500b6dfb210e34ae9
348
347
2022-05-11T14:16:05Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
"Sleepea",
"Stratusleep",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "Arcane",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "Wind",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
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SummerWinds
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Home
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SummerWinds
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter phase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
Link to Discord https://t.co/pACIN2uirq?amp=1
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Combat|x100px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|x100px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Lore|x100px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Demo|x100px]]<br/>
'''[[Demo]]'''</div>
</center>
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter phase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
Link to Discord https://t.co/pACIN2uirq?amp=1
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Combat|x200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|x200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Lore|x200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon.jpg|link=Demo|x200px]]<br/>
'''[[Demo]]'''</div>
</center>
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SummerWinds
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter phase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
Link to Discord https://t.co/pACIN2uirq?amp=1
<div style="display:inline-block">[[File:Logo_Icon135.jpg|link=Combat|x200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block">[[File:beastame.png|link=Grimmlins|x200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon135.jpg|link=Lore|x200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block">[[File:Logo_Icon135.jpg|link=Demo|x200px]]<br/>
'''[[Demo]]'''</div>
</center>
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Beastame
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SummerWinds
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Created page with "Beastame"
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Beastame
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Beastame is yadad yada yada yada blahblah blah
[[File:Beastame.png]]
{{#invoke:GrimmlinData|Beastame}}
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Beastame is yadad yada yada yada blahblah blah
<right>
[[File:Beastame.png|500px]]
<right>
{{#invoke:GrimmlinData|Beastame}}
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Beastame
<right>
[[File:Beastame.png|500px]] <br>
<right>
{{#invoke:GrimmlinData|Beastame|descrption}}
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Beastame <br>
<right>
[[File:Beastame.png|500px]]
<right><br>
{{#invoke:GrimmlinData|Beastame|descrption}}
8c4119f877f9588281abf3f59fd07c35470c3c49
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SummerWinds
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SummerWinds
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Module:GrimmlinData
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SummerWinds
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Scribunto
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local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"UnknownPreevo",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Vampale",
"Snowight",
"Jelloss",
"Bootabby",
"Snoozard",
"Chesharade",
"Sleepea",
"Stratusleep",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["UnknownPreevo"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
463bc30eda611659146ee0dff2a139f44ca9c3c7
380
351
2022-05-30T21:15:57Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"UnknownFruit",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Unknownsleep",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"FeephytoEvo",
"AmalgamicePre",
"Amalgamice",
"Ursnare",
"Mermelody",
"Silensea",
"Emprehiss",
"EmprehissEvo",
"Terapail",
"TerapailEvo",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["UnknownFruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Unknownsleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
84a37eb5199b660a98384c4ee80b0914323a338f
381
380
2022-05-30T21:24:41Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"UnknownFruit",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Unknownsleep",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"FeephytoEvo",
"AmalgamicePre",
"Amalgamice",
"Ursnare",
"UrsnareEvo",
"Mermelody",
"Silensea",
"Emprehiss",
"EmprehissEvo",
"Terapail",
"TerapailEvo",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["UnknownFruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Unknownsleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["FeephytoEvo"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["AmalgamicePre"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "Death",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "Death",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["UrsnareEvo"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "Life",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["EmprehissEvo"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["TerapailEvo"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
73d41826156caf5cc7c5623765abb018e548d21f
Beastame
0
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352
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wikitext
text/x-wiki
Beastame <br>
<right>
[[File:Beastame.png|200px]]
<right><br>
{{#invoke:GrimmlinData|Beastame|description}}
4c5fd8de381c2ddc49a84e154a78e9923f8f6352
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wikitext
text/x-wiki
Beastame <br>
<right>
[[File:Beastame.png|200px|frame]]
<right><br>
{{#invoke:GrimmlinData|Beastame|description}}
7fc694c833f26511d91fcde9996ad4a8613283fb
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2022-05-15T21:22:31Z
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wikitext
text/x-wiki
Beastame <br>
[[File:Beastame.png|frame|100px]]
<br>
{{#invoke:GrimmlinData|Beastame|description}}
73b266015064de0fbf72639832ff469ea5b45f9e
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wikitext
text/x-wiki
Beastame <br>
Div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050 [[File:Beastame.png|frame|100px]] div
<br>
{{#invoke:GrimmlinData|Beastame|description}}
108263cd0c6d5cd9eb32e7c9c5e2a08ffc8801c8
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wikitext
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Beastame <br>
Div [[File:Beastame.png|style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050]] div
<br>
{{#invoke:GrimmlinData|Beastame|description}}
155ee638548069d2eeede89f6763930c0adf9941
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wikitext
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Beastame <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|120px]]<br/>
{{#invoke:GrimmlinData|Beastame|description}}
18d9b7179375319dcd770d534fc725f760ba0a42
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Beastame <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/>
{{#invoke:GrimmlinData|Beastame|description}}
498e8cd166ffa62b33f1cf05306319fbcc6f42b9
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wikitext
text/x-wiki
Beastame <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/>
{{#invoke:GrimmlinData|Beastame|description}}
801180abe7f0b1d9bc4f3358cdd525a477129789
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wikitext
text/x-wiki
Beastame <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/>
Type
default
{{#invoke:GrimmlinData|Beastame|description}}
c2baa681e32e5c5c8ef9754b88dc4cb7cdd3ea04
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wikitext
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Beastame <br>
>>Might<< <br>
>>Brawler<< <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/>
Type
default
{{#invoke:GrimmlinData|Beastame|description}}
212cdeb61822dda779ea5b9be184ee427715fb7c
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wikitext
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Beastame <br>
>>Might<< <br>
>>Brawler<< <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/>
== Description ==
== Moves learned ==
== Story ==
{{#invoke:GrimmlinData|Beastame|description}}
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== Beastame ==
<br>
>>Might<< <br>
>>Brawler<< <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/>
== Description ==
== Moves learned ==
== Story ==
{{#invoke:GrimmlinData|Beastame|description}}
3910a4586e6d26dfacf4b5d5f419891167ad150a
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wikitext
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>>Might<< <br>
>>Brawler<< <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/>
== Description ==
== Moves learned ==
== Story ==
{{#invoke:GrimmlinData|Beastame|description}}
91770ef83f299bf8865494fb2ca483b8f9646b3b
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wikitext
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>>Might<< <br>
>>Brawler<< <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <br/>
== Description ==
{{#invoke:GrimmlinData|Beastame|description}}
== Moves learned ==
== Story ==
== Blah Blah ==
== Blah Blah 2==
73233114a1992c1db4a306c96348b288fcde70d1
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wikitext
text/x-wiki
>>Might<< <br>
>>Brawler<< <br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame_stepform.png|link=Grimmlins|240px]]</div> <br/>
== Description ==
{{#invoke:GrimmlinData|Beastame|description}}
== Stats ==
== Moves Learned ==
== Story ==
== Blah blah ==
14ace7eeffe624382c90cb495f0cd2fa28dfb66f
Home
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__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter phase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
Link to Discord https://t.co/pACIN2uirq?amp=1
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>
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File:Daredumpty.png
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Module:GrimmlinData
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Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"UnknownFruit",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Unknownsleep",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"FeephytoEvo",
"AmalgamicePre",
"Amalgamice",
"Ursnare",
"UrsnareEvo",
"Mermelody",
"Silensea",
"Emprehiss",
"EmprehissEvo",
"Terapail",
"TerapailEvo",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["UnknownFruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Unknownsleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["FeephytoEvo"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["AmalgamicePre"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "Death",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "Death",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["UrsnareEvo"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "Life",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["EmprehissEvo"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["TerapailEvo"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
22a2d17add29ecda93eb105f03491a0b9a6280a9
408
404
2022-06-03T14:25:30Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["UnknownFruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
cd1090c10b01bdf7bdf84e97a488fda83dc07f5b
417
408
2022-06-03T14:38:08Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Rolls around and can charge momentum",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
a62f7a994b44cb4ac71e81959b65a01e370500a6
421
417
2022-06-03T15:06:16Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Greatest Grimmlin 2022",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "An egg that skateboards on a brick",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
264531f1e7dba00da9806ed387659d51bd45166d
442
421
2022-06-12T19:17:29Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
2136d437471b70e7a75f42d4b4e4325835b87e29
File:Sideburn stepform.png
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405
2022-05-30T21:49:24Z
SummerWinds
2
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wikitext
text/x-wiki
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File:Flair stepform.png
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100
406
2022-05-30T21:49:30Z
SummerWinds
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text/x-wiki
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File:Gingerznap stepform.png
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101
407
2022-05-30T21:52:35Z
SummerWinds
2
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wikitext
text/x-wiki
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102
409
2022-06-03T14:34:02Z
SummerWinds
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wikitext
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a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Ginjustice stepform.png
6
103
410
2022-06-03T14:34:27Z
SummerWinds
2
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wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Dracoma.png
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104
411
2022-06-03T14:34:47Z
SummerWinds
2
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wikitext
text/x-wiki
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File:Hurricoma.png
6
105
412
2022-06-03T14:35:14Z
SummerWinds
2
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wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Monservant stepform.png
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413
2022-06-03T14:35:23Z
SummerWinds
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File:Trapestry.png
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414
2022-06-03T14:35:37Z
SummerWinds
2
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wikitext
text/x-wiki
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a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Fumrilla.png
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415
2022-06-03T14:35:53Z
SummerWinds
2
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File:Fozilla.png
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416
2022-06-03T14:36:17Z
SummerWinds
2
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text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
Grimmlins
0
5
418
326
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== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be Grimmlins but may not necessarily make the cut into the full game. [[Demo|here.]]
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{{#invoke:DataFunction|CreateTable}}
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Demo
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{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
!Image
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
|File:Beastame.png
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
|
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
|
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
|
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
|
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
|
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
|
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
|
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
|
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
|
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
|
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
|
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
|
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
|
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
|
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
|
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
|
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
|
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
|
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
|
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
|
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
!Image
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
|[[File:Beastame.png|none|thumb|222x222px]]
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
|
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
|
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
|
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
|
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
|
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
|
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
|
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
|
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
|
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
|
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
|
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
|
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
|
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
|
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
|
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
|
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
|
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
|
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
|
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
|
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
!Image
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
|[[File:Beastame.png|100px]]
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
|
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
|
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
|
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
|
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
|
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
|
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
|
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
|
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
|
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
|
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
|
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
|
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
|
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
|
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
|
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
|
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
|
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
|
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
|
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
|
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
6a190234cfcd63fbafb50b98429a186f7a2e6269
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2022-06-09T01:13:46Z
SummerWinds
2
/* Basic Story */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo
{| class="wikitable"
|+ Currently available
|-
!Image
! Name !! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
|[[File:Beastame.png|100px]]
| Beastame || Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
|
| Monservant || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
|
| Daredumpty || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
|
| Carefall || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
|
| Gingerkid || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
|
| Gingerznap || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
|
| Howlhuff || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
|
| Granpuff || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
|
| Flair || Fire || None || None || Fire/Death || Library
|Common
|-
|
| Froggold || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
|
| Trollump || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
|
| Gobbuild || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
|
| Gremlidge || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
|
| Boarbrick || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
|
| Hogstraw || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
|
| Pigstick || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
|
| Ugling || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
|
| Pealenty || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
|
| Sluggishoe || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
|
| Populugg || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
|
| Lambball || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins: Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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/* Available Grimmlins (demo only) */ Attempting to add images for the grimmlins
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|File:Beastame.png|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
| || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty
| || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid
| || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
| || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff
| || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
| || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair
| || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold
| || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump
| || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
| || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
| || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick
| || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
| || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick
| || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling
| || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
| || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
| || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg
| || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball
| || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
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Nessie-from-earthbound
6
/* Available Grimmlins (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|
[[File:Beastame.png|thumb]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
| || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty
| || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid
| || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
| || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff
| || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
| || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair
| || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold
| || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump
| || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
| || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
| || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick
| || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
| || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick
| || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling
| || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
| || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
| || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg
| || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball
| || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
e12591496c19e47a4a5d16f15bc9d47b74796d56
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2022-06-09T01:58:16Z
Nessie-from-earthbound
6
/* Available Grimmlins (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|thumb]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
| || Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty
| || Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| || Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid
| || Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
| || Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff
| || Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
| || Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair
| || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold
| || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump
| || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
| || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
| || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick
| || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
| || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick
| || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling
| || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
| || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
| || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg
| || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball
| || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
fd9ea96f64a4f3d27eec24ce24af773d2cd7015e
431
430
2022-06-09T02:07:33Z
Nessie-from-earthbound
6
/* Available Grimmlins (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|thumb]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|thumb]]|| Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|thumb]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|thumb]]|| Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|thumb]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|thumb]]|| Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|thumb]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|thumb]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair
| || Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold
| || Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump
| || Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
| || Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
| || Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick
| || Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
| || Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick
| || Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling
| || Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
| || Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
| || Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg
| || Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball
| || Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
4a3469c4a46b627cd632a928f6d8c38e82a21ab0
432
431
2022-06-09T02:15:48Z
Nessie-from-earthbound
6
/* Available Grimmlins (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|thumb]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|thumb]]|| Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|thumb]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|thumb]]|| Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|thumb]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|thumb]]|| Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|thumb]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|thumb]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|thumb]]|| Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|thumb]]|| Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|thumb]]|| Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|thumb]]|| Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|thumb]]|| Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|thumb]]|| Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|thumb]]|| Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|thumb]]|| Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|thumb]]|| Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|thumb]]|| Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|thumb]]|| Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|thumb]]|| Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball
|[[File:Lambball.png|thumb]]|| Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
679a861b25f30de2da7ed2925d2b08b123bf7f27
433
432
2022-06-09T02:46:43Z
Nessie-from-earthbound
6
/* Available Grimmlins (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|frameless]]
|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|thumb]]|| Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|thumb]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|thumb]]|| Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|thumb]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|thumb]]|| Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|thumb]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|thumb]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|thumb]]|| Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|thumb]]|| Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|thumb]]|| Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|thumb]]|| Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|thumb]]|| Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|thumb]]|| Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|thumb]]|| Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|thumb]]|| Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|thumb]]|| Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|thumb]]|| Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|thumb]]|| Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|thumb]]|| Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball
|[[File:Lambball.png|thumb]]|| Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
1e012836407d61aa05124b10f94e699dd2e4f712
434
433
2022-06-09T02:48:59Z
Nessie-from-earthbound
6
/* Available Grimmlins (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|frameless]]
|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|frameless]]
|| Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|thumb]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|thumb]]|| Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|thumb]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|thumb]]|| Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|thumb]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|thumb]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|thumb]]|| Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|thumb]]|| Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|thumb]]|| Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|thumb]]|| Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|thumb]]|| Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|thumb]]|| Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|thumb]]|| Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|thumb]]|| Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|thumb]]|| Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|thumb]]|| Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|thumb]]|| Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|thumb]]|| Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball
|[[File:Lambball.png|thumb]]|| Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
8dab1277163dd885eef35e37b0221e8812ac2de0
435
434
2022-06-09T02:51:44Z
Nessie-from-earthbound
6
/* Available Grimmlins (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief, the playable character's name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability !! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|frameless]]|| Might || Monservant || None || Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|frameless]]|| Might/Evil || Final || None || Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|frameless]]|| Mental || Carefall || None || Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|frameless]]|| Mental/Earth || Final || None || Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|frameless]]|| Charm || Gingerznap || None || Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|frameless]]|| Charm/Electric || Final || None || Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|frameless]]|| Wind || Granpuff || None || Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|frameless]]|| Wind/Evil || Final || Double Jump || Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|frameless]]|| Fire || None || None || Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|frameless]]|| Water/Charm || None || None || Water/Blight(?) || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|frameless]]|| Life || Gobbuild || None || Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|frameless]]|| Life/Earth || Gremlidge || None || Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|frameless]]|| Life/Earth || Final || Jump high and build a bridge when landing || Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|frameless]]|| Might/Earth || None || Build a tower and jump far || None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|frameless]]|| Might/fire || None || Jetpack || None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|frameless]]|| Might/Life || None || Transform into a vehicle that can jump and shoot || None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|frameless]]|| Water/Wind || Pealenty || None || Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|frameless]]|| Water/Wind || Final || Momentum based gliding || Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|frameless]]|| Blight || Populugg || None || Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|frameless]]|| Blight || Final || Very high triple jump || Electric/Might || Outside of Castle
|Rare
|-
| Lambball
|[[File:Lambball.png|frameless]]|| Ice || None || Rolls around and can charge momentum || Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
eb3b4d5fccd56ce50ebdc81b1a99cc8379cb169e
436
435
2022-06-09T03:42:02Z
Nessie-from-earthbound
6
/* Available Grimmlins (demo only) */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently Available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability
!Image!! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|frameless]]|| Might || Monservant || None
|[[File:Beastame stepform.png|frameless]]|| Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|frameless]]|| Might/Evil || Final || None
|[[File:Monservant stepform.png|frameless]]|| Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|frameless]]|| Mental || Carefall || None
|[[File:Daredumpty stepform.png|frameless]]|| Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|frameless]]|| Mental/Earth || Final || None
|[[File:Carefall stepform.png|frameless]]|| Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|frameless]]|| Charm || Gingerznap || None
|[[File:Gingerkid stepform.png|frameless]]|| Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|frameless]]|| Charm/Electric || Final || None
|[[File:Gingerznap stepform.png|frameless]]|| Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|frameless]]|| Wind || Granpuff || None
|[[File:Howlhuff stepform.png|frameless]]|| Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|frameless]]|| Wind/Evil || Final || Double Jump
|[[File:Granpuff stepform.png|frameless]]|| Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|frameless]]|| Fire || None || None
|[[File:Flair stepform.png|frameless]]|| Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|frameless]]|| Water/Charm || None || None
|[[File:Froggold stepform.png|frameless]]|| Water/Blight || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|frameless]]|| Life || Gobbuild || None
|[[File:Trollump stepform.png|frameless]]|| Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|frameless]]|| Life/Earth || Gremlidge || None
|[[File:Gobbuild stepform.png|frameless]]|| Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|frameless]]|| Life/Earth || Final || Jump high and build a bridge when landing
|[[File:Gremlidge stepform.png|frameless]]|| Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|frameless]]|| Might/Earth || None || Build a tower and jump far
|[[File:Boarbrick stepform.png|frameless]]|| None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|frameless]]|| Might/fire || None || Jetpack
|[[File:Hogstraw stepform.png|frameless]]|| None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|frameless]]|| Might/Life || None || Transform into a vehicle that can jump and shoot
|[[File:Pigstick stepform.png|frameless]]|| None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|frameless]]|| Water/Wind || Pealenty || None
|[[File:Ugling stepform.png|frameless]]|| Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|frameless]]|| Water/Wind || Final || Momentum based gliding
|[[File:Pealenty stepform.png|frameless]]|| Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|frameless]]|| Blight || Populugg || None
|[[File:Sluggishoe stepform.png|frameless]]|| Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|frameless]]|| Blight || Final || Very high triple jump
|[[File:Populugg stepform.png|frameless]]|| Electric/Might || Outside of Castle
|Rare
|-
| Lambball
|[[File:Lambball.png|frameless]]|| Ice || None || Rolls around and can charge momentum
|[[File:Lambball stepform.png|frameless]]|| Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
c0c8748871138fce64534e4e29aed4648949271f
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Nessie-from-earthbound
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Corrected Lambbaall's name (added the other a)
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently Available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability
!Image!! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|frameless]]|| Might || Monservant || None
|[[File:Beastame stepform.png|frameless]]|| Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|frameless]]|| Might/Evil || Final || None
|[[File:Monservant stepform.png|frameless]]|| Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|frameless]]|| Mental || Carefall || None
|[[File:Daredumpty stepform.png|frameless]]|| Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|frameless]]|| Mental/Earth || Final || None
|[[File:Carefall stepform.png|frameless]]|| Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|frameless]]|| Charm || Gingerznap || None
|[[File:Gingerkid stepform.png|frameless]]|| Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|frameless]]|| Charm/Electric || Final || None
|[[File:Gingerznap stepform.png|frameless]]|| Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|frameless]]|| Wind || Granpuff || None
|[[File:Howlhuff stepform.png|frameless]]|| Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|frameless]]|| Wind/Evil || Final || Double Jump
|[[File:Granpuff stepform.png|frameless]]|| Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|frameless]]|| Fire || None || None
|[[File:Flair stepform.png|frameless]]|| Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|frameless]]|| Water/Charm || None || None
|[[File:Froggold stepform.png|frameless]]|| Water/Blight || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|frameless]]|| Life || Gobbuild || None
|[[File:Trollump stepform.png|frameless]]|| Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|frameless]]|| Life/Earth || Gremlidge || None
|[[File:Gobbuild stepform.png|frameless]]|| Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|frameless]]|| Life/Earth || Final || Jump high and build a bridge when landing
|[[File:Gremlidge stepform.png|frameless]]|| Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|frameless]]|| Might/Earth || None || Build a tower and jump far
|[[File:Boarbrick stepform.png|frameless]]|| None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|frameless]]|| Might/fire || None || Jetpack
|[[File:Hogstraw stepform.png|frameless]]|| None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|frameless]]|| Might/Life || None || Transform into a vehicle that can jump and shoot
|[[File:Pigstick stepform.png|frameless]]|| None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|frameless]]|| Water/Wind || Pealenty || None
|[[File:Ugling stepform.png|frameless]]|| Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|frameless]]|| Water/Wind || Final || Momentum based gliding
|[[File:Pealenty stepform.png|frameless]]|| Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|frameless]]|| Blight || Populugg || None
|[[File:Sluggishoe stepform.png|frameless]]|| Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|frameless]]|| Blight || Final || Very high triple jump
|[[File:Populugg stepform.png|frameless]]|| Electric/Might || Outside of Castle
|Rare
|-
| Lambbaall
|[[File:Lambball.png|frameless]]|| Ice || None || Rolls around and can charge momentum
|[[File:Lambball stepform.png|frameless]]|| Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
41cebb1fff9214cb1eea30383f075f9f5581d233
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SummerWinds
2
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently Available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability
!Image!! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|x100px]]|| Might || Monservant || None
|[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|x100px]]|| Might/Evil || Final || None
|[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None
|[[File:Daredumpty stepform.png|frameless]]|| Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None
|[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None
|[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|frameless]]|| Charm/Electric || Final || None
|[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|frameless]]|| Wind || Granpuff || None
|[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump
|[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|x100px]]|| Fire || None || None
|[[File:Flair stepform.png|x100px]]|| Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|x100px]]|| Water/Charm || None || None
|[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|x100px]]|| Life || Gobbuild || None
|[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None
|[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing
|[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far
|[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack
|[[File:Hogstraw stepform.png|x100px]]|| None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot
|[[File:Pigstick stepform.png|x100px]]|| None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None
|[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding
|[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None
|[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump
|[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Rare
|-
| Lambbaall
|[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum
|[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
03efc91b958238f664a0f44d9d7c8b33df908f13
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wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently Available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability
!Image!! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|x100px]]|| Might || Monservant || None
|[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|x100px]]|| Might/Evil || Final || None
|[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None
|[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None
|[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None
|[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None
|[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None
|[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump
|[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|x100px]]|| Fire || None || None
|[[File:Flair stepform.png|x100px]]|| Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|x100px]]|| Water/Charm || None || None
|[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|x100px]]|| Life || Gobbuild || None
|[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None
|[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing
|[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far
|[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack
|[[File:Hogstraw stepform.png|x100px]]|| None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot
|[[File:Pigstick stepform.png|x100px]]|| None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None
|[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding
|[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None
|[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump
|[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Rare
|-
| Lambbaall
|[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum
|[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambball entrance to Mt.Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambball entrance.<br/>
:22. Defeat the Shade at the entrance to Lambball valley.<br/>
:23. Go to the middle of Lambball valley.<br/>
:24. Climb up to the highest point of Mt.Choco located above Lambball valley.<br/>
:25. Small Cave found on the way to Lambball valley<br/>
270f2cbaeaf5a49679c5fbe5f0461578e2dcae14
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/* Mt. Choco */ Spelling
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently Available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability
!Image!! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|x100px]]|| Might || Monservant || None
|[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|x100px]]|| Might/Evil || Final || None
|[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None
|[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None
|[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None
|[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None
|[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None
|[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump
|[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|x100px]]|| Fire || None || None
|[[File:Flair stepform.png|x100px]]|| Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|x100px]]|| Water/Charm || None || None
|[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|x100px]]|| Life || Gobbuild || None
|[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None
|[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing
|[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far
|[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack
|[[File:Hogstraw stepform.png|x100px]]|| None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot
|[[File:Pigstick stepform.png|x100px]]|| None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None
|[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding
|[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None
|[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump
|[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Rare
|-
| Lambbaall
|[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum
|[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above teh castle near Carefall<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambbaall entrance to Mt. Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambbaall Valley entrance.<br/>
:22. Defeat the Shade at the entrance to Lambbaall Valley.<br/>
:23. Go to the middle of Lambbaall Valley.<br/>
:24. Climb up to the highest point of Mt. Choco located above Lambbaall Valley.<br/>
:25. Small Cave found on the way to Lambbaall Valley.<br/>
9e2cc989acb1d401c3c4a6bc68f94d5d2a6555c6
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/* Castle Area */
wikitext
text/x-wiki
{{ind}}The Grimmlin's demo, available on Steam only, is a short demonstration of what the projected idea of the full game of Grimmlins might be. It exists of the Library, and the main hub world of Grimmlins, loosely split into areas.
There is no main guiding story only a justified purpose for the player to collect a total of 25 books checked out under Lief's, the playable character, name.
=== Available Grimmlins (demo only) ===
{{ind}}21 grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently Available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability
!Image!! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|x100px]]|| Might || Monservant || None
|[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|x100px]]|| Might/Evil || Final || None
|[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None
|[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None
|[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None
|[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None
|[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None
|[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump
|[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|x100px]]|| Fire || None || None
|[[File:Flair stepform.png|x100px]]|| Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|x100px]]|| Water/Charm || None || None
|[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|x100px]]|| Life || Gobbuild || None
|[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None
|[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing
|[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far
|[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack
|[[File:Hogstraw stepform.png|x100px]]|| None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot
|[[File:Pigstick stepform.png|x100px]]|| None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None
|[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding
|[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None
|[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump
|[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Rare
|-
| Lambbaall
|[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum
|[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (demo only) ===
{| class="wikitable"
|+ Currently in game
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (demo only) ===
==== Basic Story ====
{{ind}}Lief wakes up in a library in the strange Fairy tale world of Never-everland with no memory. Upon descending to the lowest floor in the library, is tasked with collecting 25 strange golden books checked out in his name. He is accompanied by Frampton a talking scarf and one of three Grimmlins, Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief- A young man who wakes up in the Never-everland Library with no memory.<br/>
Frampton- A scarf whose intentions are unclear but seems to have been given to Lief by [Gisselda}.<br/>
[Gesselda]- A mysterious figure who informs Lief that he must collect 25 books checked out under his name. Seems to have given Framption to Lief.<br/>
Director- A mysterious figure mentioned to be responsible for keeping the residents of Never-everland, Grimmlins, on their respectve story loops. Seems to dislike humans as humans can break Grimmlins from these story loops.<br/>
=== Book locations (demo only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just outside library ====
:6. Defeat Shade in the maze to the right of the library. Level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. Level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above the castle near Carefall.<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambbaall entrance to Mt. Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambbaall Valley entrance.<br/>
:22. Defeat the Shade at the entrance to Lambbaall Valley.<br/>
:23. Go to the middle of Lambbaall Valley.<br/>
:24. Climb up to the highest point of Mt. Choco located above Lambbaall Valley.<br/>
:25. Small Cave found on the way to Lambbaall Valley.<br/>
319b4b965e7356b2372209619a138b5d7ec45bc7
448
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2022-06-20T00:20:29Z
Nessie-from-earthbound
6
/* Basic Story */ Spelling/grammar, character lore and story expanded. All info from kickstarter page
wikitext
text/x-wiki
{{ind}}The Grimmlins Tale demo, available on Steam [https://store.steampowered.com/app/1785520/Grimmlins_Tale/ here], is a short demonstration of what the projected idea of the full game of Grimmlins Tale might be. It consists of the Grand Library, and the main hub world of Grimmlins Tale, loosely split into areas. There is no main guiding story, only a justified purpose for the player to collect a total of 25 Golden Books checked out under the Lief's, the player character, name by an unknown being.
=== Available Grimmlins (Demo Only) ===
{{ind}}21 Grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently Available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability
!Image!! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|x100px]]|| Might || Monservant || None
|[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|x100px]]|| Might/Evil || Final || None
|[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None
|[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None
|[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None
|[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None
|[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None
|[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump
|[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|x100px]]|| Fire || None || None
|[[File:Flair stepform.png|x100px]]|| Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|x100px]]|| Water/Charm || None || None
|[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|x100px]]|| Life || Gobbuild || None
|[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None
|[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing
|[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far
|[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack
|[[File:Hogstraw stepform.png|x100px]]|| None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot
|[[File:Pigstick stepform.png|x100px]]|| None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None
|[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding
|[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None
|[[File:Sluggishoe stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump
|[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Rare
|-
| Lambbaall
|[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum
|[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (Demo Only) ===
{| class="wikitable"
|+ Currently Available Active Abilities
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (Demo Only) ===
==== Basic Story ====
{{ind}}Lief wakes up in the Grand Library, located the strange fairytale world of Never Everland, with no memory. Upon descending to the lowest floor in the library, he is told by Galinda, the librarian, that 25 Golden Books were checked out under his name and he is tasked with collecting them. He is accompanied by Frampton, a talking scarf gifted to him by Galinda, and one of three Grimmlins: Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief: A young man who wakes up in the Never Everland Library with no memory and is tasked with collecting Golden Books checked out under his name.<br/>
Frampton: A scarf who was given to Lief by Galinda, whose intentions are unclear.<br/>
Galinda: A mysterious figure and librarian to the Grand Library. She informs Lief that he must collect 25 Golden Books checked out under his name. Gave Frampton to Lief to help with this task. <br/>
The Director: A mysterious figure mentioned to be responsible for keeping the residents of Never Everland, Grimmlins, on their respective story loops. Seems to dislike humans, as they can break Grimmlins from these story loops through befriending them. <br/>
=== Book Locations (Demo Only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside the Grand Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just Outside the Library ====
:6. Defeat Shade in the maze to the right of the library. Level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. Level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above the castle near Carefall.<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambbaall entrance to Mt. Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambbaall Valley entrance.<br/>
:22. Defeat the Shade at the entrance to Lambbaall Valley.<br/>
:23. Go to the middle of Lambbaall Valley.<br/>
:24. Climb up to the highest point of Mt. Choco located above Lambbaall Valley.<br/>
:25. Small Cave found on the way to Lambbaall Valley.<br/>
b99c2ccc4e6fa4392f9e971a11259e3ed0d4c575
Lore
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8
426
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2022-06-09T01:40:47Z
Nessie-from-earthbound
6
Expanded lore, most info from kickstarter page.
wikitext
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Grimmlins are a type of creature that exists in Never Everland, a story book world parallel to the "real world" where the player, Lief, comes from. Never Everland echoes tales and stories from the real world, with The Director making sure that everything goes in accordance to those tales, and so, all beings in it play out the tales they spawn from and have no control of their own fate.
Grimmlins are manifestations of the most important characters in a story; for example, Howlhuff is based upon Little Red Riding Hood and the Big Bad Wolf. Another kind of being called Shades represent all other characters in a story.
Each and every Grimmlin has a few predetermined events that will happen in their lives. For example, all Howlhuffs have a grandmother whom they look after and fetch supplies for, until one day where they find a Granpuff masquerading as their granny. If they survive that encounter, the Howlhuff will eventually and inevitably given in to the hunger of their stomach mouth and become a Granpuff themselves, and continue the cycle with other Howlhuffs. While it is possible to avoid this if they are freed from their stories, Grimmlins cannot do this on their own. Humans are able to free Grimmlins by befriending them, though humans are rare in Never Everland.
7577583b32bc53e67f965a37f2e63081760d6704
439
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2022-06-09T20:22:30Z
Nessie-from-earthbound
6
Grammar
wikitext
text/x-wiki
Grimmlins are a type of creature that exists in Never Everland, a story book world parallel to the "real world" where the player character, Lief, comes from. Never Everland echoes tales and stories from the real world, with The Director making sure that everything goes in accordance to those tales, and so, all beings in it play out the tales they spawn from and have no control of their own fate.
Grimmlins are manifestations of the most important characters in a story; for example, Howlhuff is based upon Little Red Riding Hood and the Big Bad Wolf. Another kind of being called Shades represent all other characters in a story.
Each and every Grimmlin has a few predetermined events that will happen in their lives. For example, all Howlhuffs have a grandmother whom they look after and fetch supplies for, until one day where they find a Granpuff masquerading as their granny. If they survive that encounter, the Howlhuff will eventually and inevitably given in to the hunger of their stomach mouth and become a Granpuff themselves, and continue the cycle with other Howlhuffs. While it is possible to avoid this if they are freed from their stories, Grimmlins cannot do this on their own. Humans are able to free Grimmlins by befriending them, though humans are rare in Never Everland.
3512a5e95392102643781b235882f11f341e892f
Home
0
1
427
360
2022-06-09T01:43:40Z
Nessie-from-earthbound
6
Added Steam link
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale<br/>
Game is currently in Kickstarter phase<br/>
https://www.kickstarter.com/projects/400964431/grimmlins-tale/
Link to Discord https://t.co/pACIN2uirq?amp=1
Link to Steam page
https://store.steampowered.com/app/1785520/Grimmlins_Tale/
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>
66161fbfd2feb79763a332dc1e4051521ad56239
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2022-06-09T20:25:34Z
Nessie-from-earthbound
6
Added twitter and removed kickstarter (since that ended)
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/>
Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame]
Link to Discord server:
https://t.co/pACIN2uirq?amp=1
Link to Steam page:
https://store.steampowered.com/app/1785520/Grimmlins_Tale/
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>
0019c4152a9a17a90b4faa742e24882d102d2259
450
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2022-06-20T00:36:27Z
Nessie-from-earthbound
6
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/>
Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame]
Link to Official Discord Server:
https://t.co/pACIN2uirq?amp=1
Link to Steam page:
https://store.steampowered.com/app/1785520/Grimmlins_Tale/
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>
ba5411db1c3b5ed44c6d5dc9f8adef3726b37e62
Combat
0
7
437
39
2022-06-09T04:20:36Z
Nessie-from-earthbound
6
Expanded info, most of it from kickstarter page.
wikitext
text/x-wiki
== Combat ==
Combat in Grimmlins Tale consists of a real-time battle system, where Lief is able to send out up to 5 of his own Grimmlins in a battle. Each Grimmlin can be manually directed by Lief, but will occasionally also act on their own.
The player may command a Grimmlin to use one of its cooldown moves or abilities, focus on one particular target, or act on their own.
Each Grimmlin can have up to 2 cooldowns and static abilities equipped at once that can be changed outside of combat.
When acting on their own, Grimmlins act in accordance to what their AI mode is set to. There are 3 AI customizable modes. Bruiser mode makes the Grimmlin defend its trainer or its ground, so any enemy Grimmlin that comes close to it will be attacked. Assassin mode makes a Grimmlin focus on whichever target is selected and ignore all others. Ranged mode makes the Grimmlin use its magic stat (rather than its attack) to attack, moving until at a safe distance to do so. Bruisers have the advantage against Assassins, Assassins have an advantage against Ranged Grimmlins, and Ranged Grimmlins have the advantage against Bruisers.
When a Grimmlin goes down in battle, they will eventually get back up and can continue fighting. Conversely, any trainer (i.e., Lief and the Shades) cannot get back up after their health bar is depleted, meaning the goal of each trainer battle is to deplete the trainer's health bar.
The player is able to move around in combat (though jumping and riding Grimmlins is disabled) to survey the battlefield. A dodge roll is available to avoid attacks and the player may slow time to plan out their moves.
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br />
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br />
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br />
'''[[Ai tactics]]'''</div>
</center>
67791b06c668223b7a10490422129929e68cec07
449
437
2022-06-20T00:30:12Z
Nessie-from-earthbound
6
wikitext
text/x-wiki
== Combat ==
Combat in Grimmlins Tale consists of a real-time battle system, where Lief is able to send out up to 5 of his own Grimmlins in a battle. Each Grimmlin can be manually directed by Lief, but will occasionally also act on their own.
The player may command a Grimmlin to use one of its cooldown moves or abilities, focus on one particular target, or act on their own.
Each Grimmlin can have up to 2 cooldowns and static abilities equipped at once that can be changed outside of combat.
When acting on their own, Grimmlins act in accordance to what their AI mode is set to. There are 3 AI customizable modes. Bruiser mode makes the Grimmlin defend its trainer or its ground, so any enemy Grimmlin that comes close to it will be attacked. Assassin mode makes a Grimmlin focus on whichever target is selected and ignore all others. Ranged mode makes the Grimmlin use its magic stat (rather than its attack) to attack, moving until at a safe distance to do so. Bruisers have the advantage against Assassins, Assassins have an advantage against Ranged Grimmlins, and Ranged Grimmlins have the advantage against Bruisers.
Each species of Grimmlin may be one or two of 14 different types: Might, Charm, Mental, Arcane, Blight, Evil, Death, Life, Ice, Water, Earth, Wind, Electric, and Fire.
When a Grimmlin goes down in battle, they will eventually get back up and can continue fighting. Conversely, any trainer (i.e., Lief and the Shades) cannot get back up after their health bar is depleted, meaning the goal of each trainer battle is to deplete the trainer's health bar.
The player is able to move around in combat (though jumping and riding Grimmlins is disabled) to survey the battlefield. A dodge roll is available to avoid attacks and the player may slow time to plan out their moves.
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br />
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br />
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br />
'''[[Ai tactics]]'''</div>
</center>
348b6a26191864238bb1a0d3a4d28280db7fb727
Beastame
0
71
438
379
2022-06-09T05:01:15Z
Nessie-from-earthbound
6
Added intro that covers type, evolutions, and step types
wikitext
text/x-wiki
<br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame_stepform.png|link=Grimmlins|240px]]</div> Beastame is a Mighty type Grimmlin and is one of the three starter Grimmlins along with Daredumpty and Gingerkid. He evolves into Monservant, who then evolves into Courtsavage.
Beastame's step form is a dual Charm/Ice type.
>>Might<< <br>
>>Brawler<< <br />
== Description ==
{{#invoke:GrimmlinData|Beastame|description}}
== Stats ==
== Moves Learned ==
== Story ==
== Blah blah ==
a8943bb33b1d11fc211538228bd62f5dbffe7ff0
447
438
2022-06-19T23:45:41Z
Nessie-from-earthbound
6
wikitext
text/x-wiki
<br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame_stepform.png|link=Grimmlins|240px]]</div> Beastame is a Mighty type Grimmlin and is one of the three starter Grimmlins along with Daredumpty and Gingerkid. He evolves into Monservant, who then evolves into Courtsavage.
Beastame's step form is a dual Charm/Ice type.<br />
== Description ==
{{#invoke:GrimmlinData|Beastame|description}}
== Stats ==
== Moves Learned ==
== Story ==
== Blah blah ==
04970df1c14a46981dfe57aa07f7425863ca54ab
Grimmlins
0
5
451
418
2022-06-22T03:35:17Z
Nessie-from-earthbound
6
/* Official Grimmlins */
wikitext
text/x-wiki
== Official Grimmlins ==
{{ind}}* Note these are Grimmlins officially verified to be Grimmlins but may not necessarily make the cut into the full game. See [[Demo|here]] for more information about the demo.
{{ind}}<nowiki>*</nowiki> Numbers are arbitrary just simply there to keep count of the number. If there is ever an official numbering system this chart will change to reflect that.
{{#invoke:DataFunction|CreateTable}}
371c4a82862a6b29f776dcc0bc6a5c069206084a
Home
0
1
452
450
2022-06-22T03:51:42Z
Nessie-from-earthbound
6
Grammar
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/>
Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame]
Official Discord Server:
https://t.co/pACIN2uirq?amp=1
Steam page:
https://store.steampowered.com/app/1785520/Grimmlins_Tale/
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>
2211c3521c4dfdcb81f9045309d36294fa175210
Demo
0
9
453
448
2022-06-22T03:56:48Z
Nessie-from-earthbound
6
Corrected Sluggishoe's step form being just electric rather than electric/might
wikitext
text/x-wiki
{{ind}}The Grimmlins Tale demo, available on Steam [https://store.steampowered.com/app/1785520/Grimmlins_Tale/ here], is a short demonstration of what the projected idea of the full game of Grimmlins Tale might be. It consists of the Grand Library, and the main hub world of Grimmlins Tale, loosely split into areas. There is no main guiding story, only a justified purpose for the player to collect a total of 25 Golden Books checked out under the Lief's, the player character, name by an unknown being.
=== Available Grimmlins (Demo Only) ===
{{ind}}21 Grimmlins are currently available in the demo.
{| class="wikitable"
|+ Currently Available Grimmlins
|-
! Name
!Image!! Type !! Evolutionary path !! Exploration ability
!Image!! Step form !! Spawn Locations
!Spawn Rates
|-
| Beastame
|[[File:Beastame.png|x100px]]|| Might || Monservant || None
|[[File:Beastame stepform.png|x100px]]|| Ice/Charm || Bottom floor of Library; in front of Castle
|Rare; Unusual
|-
| Monservant
|[[File:Monservant.png|x100px]]|| Might/Evil || Final || None
|[[File:Monservant stepform.png|x100px]]|| Ice/Charm || Unknown
|
|-
| Daredumpty
|[[File:Daredumpty.png|x100px]]|| Mental || Carefall || None
|[[File:Daredumpty stepform.png|x100px]]|| Mental/Life || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Carefall
| [[File:Carefall.png|x100px]]|| Mental/Earth || Final || None
|[[File:Carefall stepform.png|x100px]]|| Mental/Life || Unknown
|
|-
| Gingerkid
|[[File:Gingerkid.png|x100px]]|| Charm || Gingerznap || None
|[[File:Gingerkid stepform.png|x100px]]|| Fire/Evil || Near village ruins; In front of Castle
|Rare; Unusual
|-
| Gingerznap
|[[File:Gingerznap.png|x100px]]|| Charm/Electric || Final || None
|[[File:Gingerznap stepform.png|x100px]]|| Fire/Evil || Unknown
|
|-
| Howlhuff
|[[File:Howlhuff.png|x100px]]|| Wind || Granpuff || None
|[[File:Howlhuff stepform.png|x100px]]|| Fire/Wind || Library; Outside of Library in the grass
|Common
|-
| Granpuff
|[[File:Granpuff.png|x100px]]|| Wind/Evil || Final || Double Jump
|[[File:Granpuff stepform.png|x100px]]|| Fire/Wind || Unknown
|
|-
| Flair
|[[File:Flair.png|x100px]]|| Fire || None || None
|[[File:Flair stepform.png|x100px]]|| Fire/Death || Library
|Common
|-
| Froggold
|[[File:Froggold.png|x100px]]|| Water/Charm || None || None
|[[File:Froggold stepform.png|x100px]]|| Water/Blight || Outside of Library in the grass
|Common
|-
| Trollump
|[[File:Trollump.png|x100px]]|| Life || Gobbuild || None
|[[File:Trollump stepform.png|x100px]]|| Might/Earth || Maze; Near village ruins
|Common
|-
| Gobbuild
|[[File:Gobbuild.png|x100px]]|| Life/Earth || Gremlidge || None
|[[File:Gobbuild stepform.png|x100px]]|| Might/Earth || Maze; Canyon
|Rare
|-
| Gremlidge
|[[File:Gremlidge.png|x100px]]|| Life/Earth || Final || Jump high and build a bridge when landing
|[[File:Gremlidge stepform.png|x100px]]|| Might/Earth || Canyon
|Rare
|-
| Boarbrick
|[[File:Boarbrick.png|x100px]]|| Might/Earth || None || Build a tower and jump far
|[[File:Boarbrick stepform.png|x100px]]|| None || Canyon; Mt. Choco
|Unusual
|-
| Hogstraw
|[[File:Hogstraw.png|x100px]]|| Might/fire || None || Jetpack
|[[File:Hogstraw stepform.png|x100px]]|| None || Castle
|Unusual
|-
| Pigstick
|[[File:Pigstick.png|x100px]]|| Might/Life || None || Transform into a vehicle that can jump and shoot
|[[File:Pigstick stepform.png|x100px]]|| None || Maze
|Unusual
|-
| Ugling
|[[File:Ugling.png|x100px]]|| Water/Wind || Pealenty || None
|[[File:Ugling stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Common
|-
| Pealenty
|[[File:Pealenty.png|x100px]]|| Water/Wind || Final || Momentum based gliding
|[[File:Pealenty stepform.png|x100px]]|| Charm/Wind || Outside of Library in grass
|Rare
|-
| Sluggishoe
|[[File:Sluggishoe.png|x100px]]|| Blight || Populugg || None
|[[File:Sluggishoe stepform.png|x100px]]|| Electric || Outside of Castle
|Common
|-
| Populugg
|[[File:Populugg.png|x100px]]|| Blight || Final || Very high triple jump
|[[File:Populugg stepform.png|x100px]]|| Electric/Might || Outside of Castle
|Rare
|-
| Lambbaall
|[[File:Lambball.png|x100px]]|| Ice || None || Rolls around and can charge momentum
|[[File:Lambball stepform.png|x100px]]|| Life/Ice || Mt. Choco
|Common
|}
=== Active Abilities (Demo Only) ===
{| class="wikitable"
|+ Currently Available Active Abilities
|-
! Image !! Name !! Type !! Cooldown !! Effect
!Damage!! Description
|-
| Burning Bash.png || Burning Bash || Fire || 4 seconds||
| 85 Attack||Smash your opponent with fire and decent stagger with a medium chance to burn for a short period of time.
|-
|
|Bushy Bash
|Life
|6 seconds
|
|90 Attack
|Bash your enemy with razor sharp leaves with a medium chance to make the enemy abundant for a long time.
|-
| || Burning Grenade || Fire || 9 seconds||
| 70 Magic||Launch a lobbing grenade at your opponent that explodes upon impact with a very small chance to burn.
|-
| || Bubble Defense || Water || ||
| ||
|-
| || Bubble Shield || Water || 8 Seconds||Puts a shield on the user that only protects against Attack damage and ranged projectiles.
| 50 Attack (?? this does no damage)||Grow a bubble on your Grimmlin that defends it from incoming physical and projectile damage.
|-
| || Boulder Blast || Earth || ||
| ||
|-
| || Brace || Earth || 9 seconds||
| 0||The monster braces itself for impact, granting it a fortified state where it has additional armor.
|-
| || Brain Pain || Mental || 6 seconds.||
| 80 Attack||Smack the enemy with an attack that sends mental energy directly to the enemy's brain. This move stuns and has a low chance to confuse.
|-
| || Bulky Tackle || Might || 5 seconds||
| 87.5 Attack||Hurl your muscles into a tackle full of MIGHT that pushes the enemy back.
|-
| || Bubble Bash || Water || ||
| ||
|-
| || Bubble Protection || Water || 8 seconds||Gives Lief a shield in battle when used
| 50 Attack (?? this skill does no damage)||Grow a bubble on your trainer that defends it from incoming physical and projectile damage.
|-
| || Candy Pellet || Charm || 5 seconds||
| 60 Magic||Shoots a fast piece of candy at the enemy with a very low chance to swoon.
|-
| || Candy Crush || Charm || 7 seconds||
| 70 Attack||The user smacks its foe with hard candy dealing a bit of damage with a small chance to swoon. Tasty.
|-
|
|ClawfulThwack
|Water
|4 seconds
|
|75 Attack
|Smack your foe with the bubble power of a clab claw. This move has a high chance to cause wetness for a long time.
|-
| || Conviction || Might || 11 seconds||50% Attack buff
| 0||The monster buffs itself with the invigorated status due to its conviction. This status makes it deal 1.5 times physical damage.
|-
| || Contemplate || Mental || 9 seconds||(??) Increased resistance
| 0||The monster calms themselves and contemplates until they are in a zen state where their resistance is increased.
|-
| || Confusion Bomb || Mental || ||
| ||
|-
| || Crag Wall || Earth || 10 seconds||
| 50 Attack||Create a large rock and mud wall between you and your opponent if fighting, or behind you if running.
|-
| || Chilly Dart || Ice || 5 seconds||
| 55 Magic||Fire a fast icicle at your opponent with a small chance to cause a chill for a long time.
|-
| || Dark Hole || Evil || 6 seconds||
| 75 Magic||Launch a point of evil dark magic which creates a tear in the world, dealing magic damage to opponents.
|-
| || Energy Sap || Life || 7 seconds||
| 50 Magic||Fire a life absorbing orb at your opponent that ricochets back and heals the user.
|-
| || Fire Dart || Fire || 4 seconds||
| 50 Magic||Fires a super fast bit of fire at the target. Has low chance to stagger.
|-
| || Fireball(Ball of Flame) || Fire || 8 seconds||
| 67.5||Launch a fire ball at your target with decent stagger and a high chance to burn.
|-
| || Flame Wall || Fire || 10 seconds||
| 50 Attack||Spawn a wide wall of fire that burns enemies who walk too close.
|-
| || Firenado || Fire || ||
| ||
|-
| || Gas Smash || Blight || 5 seconds||
| 75 Attack||Smash the opponent with an attack that releases poisonous gas afterwards. This move has a good chance to poison the enemy.
|-
| || Geist Flame || Death || 7 seconds||
| 60 Magic||Lob a blue ghostly flame at your opponent with a good chance to curse the victim.
|-
| || Gushing Geyser || Water || 2 seconds||
| Magic 50||Spawn a geyser right beneath the feet of an enemy, with a very high chance of making them wet.
|-
| || Gust Crash || Wind || 4 seconds||
| 77.5 Attack||Crash into your opponent with gusts of wind propelling the attack with more force.
|-
| || Heart Shot || Charm || 7 seconds||
| 60 Magic||Fires a living heart shaped blast of emotion that tugs at the opponent's heart strings with a high chance to swoon for a short time.
|-
| || Heavy Blow || Might || 7.5 seconds||
| 105 Attack||Hurl your fist with full body weight recklessly in a way that inflicts damage on itself and has a medium chance to bruise enemies for a long time.
|-
| || Imbue || Arcane || 11 seconds||??? Stronger magic damage
| 0||The monster imbues itself with magical power, putting itself in an amplified state were it has additional magic.
|-
| || Magnesis || Earth || 4 seconds||
| 50 Magic||Fire an iron sand projectile that inflicts magnetized for a long time.
|-
| || Magnetic Slam || Earth || 7 seconds||
| 85 Attack||Slam your opponent with a force aided by that of magnetism in the Earth, giving you high additional stagger! This move has a good chance to magnetize the opponent.
|-
| || Noxious Bomb || Blight || 6 seconds||
| 65 Magic||Lob a clouding bomb expelling toxic gas with a small chance to poison.
|-
| || Perplexing Energy || Mental || 5 seconds||
| 57.9 Magic||Damage the opponents mind with a homing projectile of mental energy with a small chance to cause confusion.
|-
| || Pulse of Life || Life || 7 seconds||
| 50 Attack, 75 magic||Emit a pulse of healing, healing your allies.
|-
| || Quick Jab || Might || 2 seconds||
| 65 Attack||Quickly punch your foe with a light attack with a low stagger and a small chance to bruise
|-
| || Soothe Beacon || Charm || 15 Seconds||Heals
| 0||Create a beacon of soothing energy that creates pulses of healing in a circle shape.
|-
| || Scry Catastrophe || Mental || 3 seconds||
| 75 Magic||Create a heavily delayed psychic force in a specified location. Enemies in that area after a few seconds will receive damage to their mind.
|-
| || Slime Slap || Blight || ||
| ||
|-
| || Sinister Slash || Evil || 7 seconds||
| 100 Attack||Slash your foe with evil intent, slashing in the enemy's weak points with darkness with high chance to cause bleed for a long time.
|-
| || Snowy Blow || Ice || 4 seconds||
| 85 Attack||Pummel the opponent with a slow. This has a good chance to chill th eenemy.
|-
| || Snowball || Ice || 6 seconds||
| 62.5 Magic||Lob a snowball at the enemy just like in a snowball fight! This attack has a medium chance to chill the opponent for a short time.
|-
|
|Tornado
|Wind
|9 seconds
|
|50 Attack
|Conjure a very large tornado that sucks in opponents and deals damage over time to them inside. when it collides with an object it will explode and deal extra damage.
|-
| || Toxic Needle || Blight || 5 seconds||
| 50 Magic||Fire a needle at the target, instantly poisoning them.
|-
| || Turbulent Snipe || Wind || 4 seconds||
| 60 Attack||Puff a speedy wind shot at the opponent with high stagger.
|-
| || Tectonic Eruption || Earth || 7 seconds||
| 65 Magic||Shuffle the ground beneath a targeted area, dealing damage to all in that space with a medium chance to magnetize them.
|-
| || Unstable Orb || Arcane || ||
| ||
|-
| || Wallop || Might || 6 seconds||
| 75 Attack||Wallop your enemy with a reckless swing of the fist with a high chance to bruise.
|-
|
|Water Shot
|Water
|3 seconds
|
|50 Magic
|Fire a shot of water at the opponent with homing aim and a small chance to cause wet.
|-
| || Wild Bolt || Electric || 7 seconds||
| 67.5||Shock opponents with an extremely fast lightning projectile with a medium chance to electrocute for a long time.
|-
| || World Tree || Life || ||
| ||
|-
| || Zap || Electric || 5 seconds||
| 75 Attack||Strike your foe with electricity, and a high chance to electrocute the enemy.
|}
=== Lore (Demo Only) ===
==== Basic Story ====
{{ind}}Lief wakes up in the Grand Library, located the strange fairytale world of Never Everland, with no memory. Upon descending to the lowest floor in the library, he is told by Galinda, the librarian, that 25 Golden Books were checked out under his name and he is tasked with collecting them. He is accompanied by Frampton, a talking scarf gifted to him by Galinda, and one of three Grimmlins: Beastame, Dardumpty, or Gingerkid.
==== Characters ====
Lief: A young man who wakes up in the Never Everland Library with no memory and is tasked with collecting Golden Books checked out under his name.<br/>
Frampton: A scarf who was given to Lief by Galinda, whose intentions are unclear.<br/>
Galinda: A mysterious figure and librarian to the Grand Library. She informs Lief that he must collect 25 Golden Books checked out under his name. Gave Frampton to Lief to help with this task. <br/>
The Director: A mysterious figure mentioned to be responsible for keeping the residents of Never Everland, Grimmlins, on their respective story loops. Seems to dislike humans, as they can break Grimmlins from these story loops through befriending them. <br/>
=== Book Locations (Demo Only) ===
{{ind}}Books are simple collectables that are found in various places throughout the demo. They represent small explorational challenges. There are 25 total. Books can be found, bought, and are rewarded upon battling and defeating Shades.
==== Inside the Grand Library ====
:1. Defeat the first shade at the top of the library where the player first spawns.<br/>
:2. Defeat the second shade the player encounters at the library.<br/>
:3. At the back of the stairs near the second shade there is a small closet.<br/>
:4. At the bottom of the library in the middle of the circular room.<br/>
:5. In the circular room on a shelf above the player directly across from the entrance of the room.
==== Just Outside the Library ====
:6. Defeat Shade in the maze to the right of the library. Level 6, 2v2.<br/>
:7. Defeat Shade in the area directly in front of the Library. Level 15, 5v5.<br/>
:8. Defeat the Shade in the area above the library and to the right. Level 10, 3v3.<br/>
:9. Climb to the top of the Library head.<br/>
:10. Climb to the top of the hilt of the sword bridge.<br/>
==== Village Area ====
:11. Go into the house, castle side.<br/>
:12. Climb on the ruins just outside the village.<br/>
==== Castle Area ====
:13. Battle the Shade on the draw bridge.<br/>
:14. Go underneath the drawbridge.<br/>
:15. Buy the book from the castle vendor.<br/>
:16. Climb to the platform above the castle near Carefall.<br/>
==== Canyon Area ====
:17. One hidden above the player on rocks jutting out.<br/>
:18. Defeat the Shade located in the middle of the canyon.<br/>
:19. Near the river climb around the corner of the canyon away from Mt. Choco.<br/>
==== Mt. Choco ====
:20. Defeat the shade located near the Lambbaall entrance to Mt. Choco<br/>
:21. Climb on the mountain near the Canyon side a bit further up from the Lambbaall Valley entrance.<br/>
:22. Defeat the Shade at the entrance to Lambbaall Valley.<br/>
:23. Go to the middle of Lambbaall Valley.<br/>
:24. Climb up to the highest point of Mt. Choco located above Lambbaall Valley.<br/>
:25. Small Cave found on the way to Lambbaall Valley.<br/>
60d845bb450e07f3489f7273c4c45b5463c11ee7
Module:GrimmlinData
828
56
454
442
2022-07-02T16:21:20Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
"Shellwell",
"Mousic",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic "] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
05528fccc194ba69a68496098397656be2cd7da5
455
454
2022-07-02T16:21:53Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
"Shellwell",
"Mousic",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic "] = {
type1 = "Charm",
type2 = "Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
eef1c9f4f83bbff54a82707d48647ed2d230b41c
457
455
2022-07-02T16:27:57Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
"Shellwell",
"Mousic",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
e0ac4df22c7cc1ee7316074263ac06a3b7120f64
461
457
2022-07-02T16:35:34Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
"Shellwell",
"Mousic",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
4be0d0ac2e557c64e0f128460702e8cff2413d3f
467
461
2022-08-07T01:04:57Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
"Shellwell",
"Mousic",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
dcb086914affe8418dd96ddbb8baf658e76324f2
469
467
2022-10-11T17:23:22Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
"Shellwell",
"Mousic",
"Vancard",
"Robow",
"Pumpkind",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
e07e042404ea95b7e8070066cf9d9fe2141d0a3f
478
469
2022-12-07T13:18:08Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
"Shellwell",
"Mousic",
"Vancard",
"Robow",
"Pumpkind",
"Pupporidge",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
53668b112f9f8c01bf125a6a3b48e04fb7e24a2e
481
478
2022-12-07T14:02:50Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Terapail",
"Shellwell",
"Mousic",
"Vancard",
"Robow",
"Pumpkind",
"Pupporidge",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "Second greatest Grimmlin 2022",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
b92faec2685dfa0a9aa38e02759318fa1108cf5b
482
481
2022-12-07T14:05:00Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Viperegent",
"Terapail",
"Shellwell",
"Mousic",
"Vancard",
"Robow",
"Pumpkind",
"Pupporidge",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
a6bfebe1a1fbe77120047cdec1a99be41ca28250
483
482
2023-01-01T15:51:36Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Viperegent",
"Terapail",
"Shellwell",
"Mousic",
"Vancard",
"Robow",
"Pumpkind",
"Pupporidge",
"Kitthulu",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Kitthulu"] = {
type1 = "Fire",
type2 = "Arcane",
inDemo = false,
description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
e3827df11e303a492e85abf80c76fc3d8e5a1d84
485
483
2023-04-26T16:08:02Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Viperegent",
"Terapail",
"Shellwell",
"Mousic",
"Vancard",
"Robow",
"Hoodlumeleon",
"Pumpkind",
"Pupporidge",
"Kitthulu",
"Bremera",
"Weebean",
"Pumpinto",
"Moundrel",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Hoodlumeleon",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hoodlumeleon"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Kitthulu"] = {
type1 = "Fire",
type2 = "Arcane",
inDemo = false,
description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bremera"] = {
type1 = "Fire",
type2 = "Arcane",
inDemo = false,
description = "unknown",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Weebean"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Pumpinto",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpinto"] = {
type1 = "Might/",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Moundrel"] = {
type1 = "Death",
type2 = "Earth",
inDemo = false,
description = "unknown",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
df495274f3f194769c9a41714f660ebd61184974
486
485
2023-04-26T16:11:14Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Viperegent",
"Terapail",
"Shellwell",
"Mousic",
"Vancard",
"Robow",
"Hoodlumeleon",
"Pumpkind",
"Pupporidge",
"Kitthulu",
"Bremera",
"Weebean",
"Pumpinto",
"Moundrel",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Hoodlumeleon",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hoodlumeleon"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Kitthulu"] = {
type1 = "Fire",
type2 = "Arcane",
inDemo = false,
description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bremera"] = {
type1 = "Electric/",
type2 = "Arcane",
inDemo = false,
description = "unknown",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Weebean"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Pumpinto",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpinto"] = {
type1 = "Might/",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Moundrel"] = {
type1 = "Death",
type2 = "Earth",
inDemo = false,
description = "unknown",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
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Lore
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Grimmlins are a type of creature that exists in Never Everland, a story book world parallel to the "real world" where the player character, Lief, comes from. Never Everland echoes tales and stories from the real world, with The Director making sure that everything goes in accordance to those tales, and so, all beings in it play out the tales they spawn from and have no control of their own fate.
Grimmlins are manifestations of the most important characters in a story; for example, Howlhuff is based upon Little Red Riding Hood and the Big Bad Wolf. Another kind of being called Shades represent all other characters in a story.
Each and every Grimmlin has a few predetermined events that will happen in their lives. For example, all Howlhuffs have a grandmother whom they look after and fetch supplies for, until one day where they find a Granpuff masquerading as their granny. If they survive that encounter, the Howlhuff will then eventually and inevitably given in to the hunger of their stomach mouth and become a Granpuff themselves, and continue the cycle with other Howlhuffs. While it is possible to avoid this if they are freed from their stories, Grimmlins cannot do this on their own. Humans are able to free Grimmlins by befriending them, though humans are rare in Never Everland.
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Combat
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== Combat ==
Combat in Grimmlins Tale consists of a real-time battle system, where Lief is able to send out up to 5 of his own Grimmlins in a battle. Each Grimmlin can be manually directed by Lief, but will occasionally also act on their own.
The player may command a Grimmlin to use one of its cooldown moves or abilities, focus on one particular target, or act on their own.
Each Grimmlin can have up to 2 cooldowns and static abilities equipped at once that can be changed outside of combat.
When acting on their own, Grimmlins act in accordance to what their AI mode is set to. There are 3 AI customizable modes. Bruiser mode makes the Grimmlin defend its trainer or its ground, so any enemy Grimmlin that comes close to it will be attacked. Assassin mode makes a Grimmlin focus on whichever target is selected and ignore all others. Ranged mode makes the Grimmlin use its magic stat (rather than its attack) to attack, moving until at a safe distance to do so. Bruisers have the advantage against Assassins, Assassins have an advantage against Ranged Grimmlins, and Ranged Grimmlins have the advantage against Bruisers.
Each species of Grimmlin may be one or two of 14 different types: Might, Charm, Mental, Arcane, Blight, Evil, Death, Life, Ice, Water, Earth, Wind, Electric, and Fire.
When a Grimmlin goes down in battle, they will eventually get back up and can continue fighting. Conversely, any trainer (i.e., Lief and the Shades) cannot get back up after their health bar is depleted, meaning the goal of each trainer battle is to deplete the trainer's health bar.
The player is able to move around in combat (though jumping and riding Grimmlins is disabled) to survey the battlefield. A dodge roll is available to avoid attacks and the player may slow time to plan out their moves.
<center>
<div style="display:inline-block">[[File:CDability.png|link=Grimmlins|120px]]<br />
'''[[Cooldown Abilities]]'''</div>
<div style="display:inline-block">[[File:Passvive1.png|link=Grimmlins|120px]]<br />
'''[[Passives]]'''</div>
<div style="display:inline-block">[[File:Taticssymbol.png|link=Grimmlins|120px]]<br />
'''[[Ai tactics]]'''</div>
<div style="display:inline-block">[[File:Status.png|link=Grimmlins|120px]]<br />
'''[[Status Effects]]'''</div>
</center>
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Module:GrimmlinData
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local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Viperegent",
"Terapail",
"Shellwell",
"Mousic",
"Piedpipest",
"Vancard",
"Robow",
"Hoodlumeleon",
"Pumpkind",
"Pupporidge",
"Kitthulu",
"Bremera",
"Weebean",
"Pumpinto",
"Moundrel",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Piedpipest",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Piedpipest"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Hoodlumeleon",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hoodlumeleon"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Kitthulu"] = {
type1 = "Fire",
type2 = "Arcane",
inDemo = false,
description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bremera"] = {
type1 = "Electric/",
type2 = "Arcane",
inDemo = false,
description = "unknown",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Weebean"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Pumpinto",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpinto"] = {
type1 = "Might/",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Moundrel"] = {
type1 = "Death",
type2 = "Earth",
inDemo = false,
description = "unknown",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
84e092f4952539d3abf8634d19cf503e73df805a
512
510
2023-06-22T14:53:31Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Viperegent",
"Terapail",
"Shellwell",
"Mousic",
"Piedpipest",
"Vancard",
"Robow",
"Hoodlumeleon",
"Pumpkind",
"Pupporidge",
"Kitthulu",
"Bremera",
"Weebean",
"Pumpinto",
"Moundrel",
"Tinfowl",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Piedpipest",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Piedpipest"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Hoodlumeleon",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hoodlumeleon"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Kitthulu"] = {
type1 = "Fire",
type2 = "Arcane",
inDemo = false,
description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bremera"] = {
type1 = "Electric/",
type2 = "Arcane",
inDemo = false,
description = "unknown",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Weebean"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Pumpinto",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpinto"] = {
type1 = "Might/",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Moundrel"] = {
type1 = "Death",
type2 = "Earth",
inDemo = false,
description = "unknown",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tinfowl"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
614d4438a11130445a7e641ab05d36b01cdbcc2b
513
512
2023-06-22T14:55:55Z
SummerWinds
2
Scribunto
text/plain
local p = {}
p.grimmlinList = {
"Beastame",
"Monservant",
"Courtesavage",
"Daredumpty",
"Carefall",
"Humptelligence",
"Gingerkid",
"Gingerznap",
"Ginjustice",
"Howlhuff",
"Granpuff",
"Flair",
"Sideburn",
"Kindlocks",
"Froggold",
"Froligarch",
"Overcroak",
"Trollump",
"Gobbuild",
"Gremlidge",
"Pigadget",
"Boarbrick",
"Hogstraw",
"Pigstick",
"Ugling",
"Pealenty",
"Sluggishoe",
"Populugg",
"Lambrrr",
"Lambball",
"Tarantailor",
"Aracknit",
"Slipperella",
"Glacinder",
"Pengnome",
"Sevegnome",
"Rabbitick",
"Jabbertock",
"Racelow",
"Fasteady",
"Bonocchio",
"Boynoakio",
"Marrownette",
"Reptoyle",
"Clockodile",
"Hanskettle",
"Bake-a-yaga",
"Vampale",
"Snowight",
"Jelloss",
"Undrown",
"Bootabby",
"Pussinbolts",
"Snoozard",
"Malefruit",
"Dracoma",
"Chesharade",
"Tigrin",
"Sleepea",
"Dreamimic",
"Nimbeauty",
"Stratusleep",
"Hurricoma",
"Rumple",
"Stiltzknit",
"Possplum",
"Druripper",
"Feephyto",
"Fozilla",
"Fumrilla",
"Amalgamice",
"Ursnare",
"Trapestry",
"Mermelody",
"Silensea",
"Emprehiss",
"Viperegent",
"Terapail",
"Shellwell",
"Mousic",
"Piedpipest",
"Vancard",
"Robow",
"Hoodlumeleon",
"Pumpkind",
"Pupporidge",
"Kitthulu",
"Bremera",
"Weebean",
"Pumpinto",
"Moundrel",
"Tinfowl",
}
p["Beastame"] = {
type1 = "Might",
type2 = "",
inDemo = true,
description = "Based on Beauty and the Beast. His personality is that of a proper young gentleman. He puts aside his natural beastly nature to be as pip pip cheerio as he possibly can. Hopefully all that suppression doesn't hurt him when he grows up.",
evolutionarypath = "Monservant Lvl:9",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Monservant"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = true,
description = "Third best Grimmlin 2022",
evolutionarypath = "Courtesavage",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Courtesavage"] = {
type1 = "Might",
type2 = "/Evil",
inDemo = false,
description = "All of its suppression to be a proper butler has twisted Monservant's inner beast into something sinister. Going against its nature in this way comes with power, but also heavy costs. Courtesavage fights for its sense of self as it wrestles with this new consuming evil side, arguing with itself like Dr. Jeyll and Mr. Hyde",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Daredumpty"] = {
type1 = "Mental",
type2 = "",
inDemo = true,
description = "Based on Humpty Dumpty. His personality is that of a thrill seeking, hoverboarding daredevil. Daredumpty knows how frail his outer shell really is, and that it's dangerous to hover on bricks, but he also subscribes to the teachings of YOLO. You'll see this grimmlin talking to you like a fearless surfer bro, unless the damage he takes eventually gives him a change of heart.",
evolutionarypath = "Carefall Lvl:9",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Carefall"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Humptelligence",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Humptelligence"] = {
type1 = "Mental",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Mental",
stepformtype2 = "/Life",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerkid"] = {
type1 = "Charm",
type2 = "",
inDemo = true,
description = "Based on The Gingerbread Man. You know that hyper kid more hyped up on sugar than you'd think is humanly possible with their tiny body? That's Gingerkid. He's always on a sugar rush because he's MADE of sugar. He's obsessed with being a super hero when he grows up, but he'll learn that being a super hero isn't all fun and games.",
evolutionarypath = "Gingerznap Lvl:9",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gingerznap"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = true,
description = "stuff",
evolutionarypath = "Ginjustice",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ginjustice"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Evil",
stepformtype2 = "/Fire",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Howlhuff"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Granpuff Lvl:10",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Granpuff"] = {
type1 = "Wind",
type2 = "/Evil",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Double jump",
passives = "None",
attack = 23,
stagger =21,
armor =28,
speed =8,
health =13,
magic =25,
constitution =7,
resistence = 21,
intelligence = 11,
stepformtype1 = "Fire",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Flair"] = {
type1 = "Fire",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Sideburn, Lvl:10",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sideburn"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Kindlocks",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Kindlocks"] = {
type1 = "Fire",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Fire",
stepformtype2 = "/Death",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froggold"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = true,
description = "stuff",
evolutionarypath = "Froligarch",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Froligarch"] = {
type1 = "Water",
type2 = "/Charm",
inDemo = false,
description = "stuff",
evolutionarypath = "Overcroak",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Overcroak"] = {
type1 = "Water",
type2 = "/Evil",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Water",
stepformtype2 = "/Blight",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Trollump"] = {
type1 = "Life",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Gobbuild Lvl:10",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gobbuild"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Gremlidge",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Gremlidge"] = {
type1 = "Life",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Might",
stepformtype2 = "/Earth",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pigadget"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Split; Boarbrick, Hogstraw, Pigstick",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boarbrick"] = {
type1 = "Might",
type2 = "/Earth",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Hogstraw"] = {
type1 = "Might",
type2 = "/Fire",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Canyon",
spawrates = "None"
}
p["Pigstick"] = {
type1 = "Might",
type2 = "/Life",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Ugling"] = {
type1 = "Wind",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Pealenty",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Pealenty"] = {
type1 = "Water",
type2 = "/Wind",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Charm",
stepformtype2 = "/Wind",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Sluggishoe"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Populugg",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Populugg"] = {
type1 = "Blight",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Very high triple jump",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Electric",
stepformtype2 = "/Might",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambrrr"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Lambball",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Lambball"] = {
type1 = "Ice",
type2 = "",
inDemo = true,
description = "stuff",
evolutionarypath = "Final",
explorationability = "Rolls around and can charge momentum.",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "Life",
stepformtype2 = "/Ice",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Tarantailor"] = {
type1 = "Electric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Aracknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Aracknit"] = {
type1 = "Eletric",
type2 = "/Blight",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Slipperella"] = {
type1 = "Ice",
type2 = "",
inDemo = false,
description = "stuff",
evolutionarypath = "Glacinder",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "Castle",
spawrates = "None"
}
p["Glacinder"] = {
type1 = "Ice",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pengnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff-0",
evolutionarypath = "Sevegnome",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sevegnome"] = {
type1 = "Fire",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rabbitick"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Jabbertock",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jabbertock"] = {
type1 = "Wind",
type2 = "/Arcane",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Racelow"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Fasteady",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fasteady"] = {
type1 = "Electric",
type2 = "/Earth",
inDemo = false,
description = "stuff",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bonocchio"] = {
type1 = "Death",
type2 = "",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Split; Boynoakio, Marrownette",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Boynoakio"] = {
type1 = "Life",
type2 = "/Death",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Marrownette"] = {
type1 = "Death",
type2 = "/Evil",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Reptoyle"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Clockodile",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Clockodile"] = {
type1 = "Water",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hanskettle"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bake-a-yaga"] = {
type1 = "Charm",
type2 = "/Fire",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vampale"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Snowight",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snowight"] = {
type1 = "Death",
type2 = "/Ice",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Jelloss"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Undrown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Undrown"] = {
type1 = "Death",
type2 = "/Water",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bootabby"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Pussinbolts",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pussinbolts"] = {
type1 = "Charm",
type2 = "/Electric",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "aa",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Snoozard"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Malefruit"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dracoma"] = {
type1 = "Wind",
type2 = "/Blight",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Chesharade"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Tigrin",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tigrin"] = {
type1 = "Evil",
type2 = "/Arcane",
inDemo = false,
description = "Not yet in Demo",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Sleepea"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Dreamimic",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Dreamimic"] = {
type1 = "Mental",
type2 = "Evil",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Nimbeauty"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Stratusleep",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stratusleep"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hurricoma"] = {
type1 = "Mental",
type2 = "/Wind",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Rumple"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Stiltzknit",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Stiltzknit"] = {
type1 = "Mental",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Possplum"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Druripper",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Druripper"] = {
type1 = "Evil",
type2 = "/Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Feephyto"] = {
type1 = "Life",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Split Evolution: Fozilla, Fumrilla",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fozilla"] = {
type1 = "Life",
type2 = "/Fire",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Fumrilla"] = {
type1 = "Life",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Amalgamice"] = {
type1 = "Mental",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Ursnare"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Trapestry",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Trapestry"] = {
type1 = "Evil",
type2 = "/Death",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mermelody"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Silensea",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Silensea"] = {
type1 = "Water",
type2 = "/Life",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Emprehiss"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "None",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Viperegent"] = {
type1 = "Ice",
type2 = "/Blight",
inDemo = false,
description = "Based on The Snow Queen, her icy venom can give victim's frostbite, destroying whole limbs in minutes. The tunnel shape at the front is the hook shaped tip of her tail. Despite her cold presence it's supposedly quite cozy at the center of her coils.",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Terapail"] = {
type1 = "Water",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Shellwell",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Shellwell"] = {
type1 = "Water",
type2 = "/Earth",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Mousic"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Piedpipest",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Piedpipest"] = {
type1 = "Charm",
type2 = "/Blight",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Vancard"] = {
type1 = "Arcane",
type2 = "/Might",
inDemo = false,
description = "",
evolutionarypath = "Uknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Robow"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Hoodlumeleon",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Hoodlumeleon"] = {
type1 = "Blight",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkind"] = {
type1 = "Life",
type2 = "/Arcane",
inDemo = false,
description = "",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo2"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpkinevo3"] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pupporidge"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Kitthulu"] = {
type1 = "Fire",
type2 = "Arcane",
inDemo = false,
description = "Based on The Wedding of Mrs. Fox and the fox trickster trope. It has two forms it will switch between for just a few short frames during its animations, making you question your own eyes and sanity",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Bremera"] = {
type1 = "Electric/",
type2 = "Arcane",
inDemo = false,
description = "unknown",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Weebean"] = {
type1 = "Might",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Pumpinto",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Pumpinto"] = {
type1 = "Might/",
type2 = "Charm",
inDemo = false,
description = "",
evolutionarypath = "Final",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Moundrel"] = {
type1 = "Death",
type2 = "Earth",
inDemo = false,
description = "unknown",
evolutionarypath = "unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p["Tinfowl"] = {
type1 = "Mental",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "Unknown",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p[""] = {
type1 = "",
type2 = "",
inDemo = false,
description = "",
evolutionarypath = "",
explorationability = "None",
passives = "None",
attack = 0,
stagger =0,
armor =0,
speed =0,
health =0,
magic =0,
constitution =0,
resistence = 0,
intelligence = 0,
stepformtype1 = "None",
stepformtype2 = "",
skills = "None",
located = "None",
spawrates = "None"
}
p.TotalGrimmlins = #p.grimmlinList
return p
32435e3354f7a7855782c455edfaebd7d18bf5fc
File:Piedpipest.png
6
145
511
2023-05-20T21:10:14Z
SummerWinds
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Home
0
1
514
452
2023-08-09T18:37:07Z
77.113.2.0
0
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/>
Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame]
Official Discord Server:
https://t.co/pACIN2uirq?amp=1
Steam page:
https://store.steampowered.com/app/1785520/Grimmlins_Tale/
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>x
c258fb9315826e052e901013b171437035954875
515
514
2023-08-09T18:37:20Z
77.113.2.0
0
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/>
Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame]
Official Discord Server:
https://t.co/pACIN2uirq?amp=1
Steam page:
https://store.steampowered.com/app/1785520/Grimmlins_Tale/
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>
2211c3521c4dfdcb81f9045309d36294fa175210
516
515
2023-10-06T19:30:15Z
79.186.123.208
0
Undo revision 515 by [[Special:Contributions/77.113.2.0|77.113.2.0]] ([[User talk:77.113.2.0|talk]])
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/>
Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame]
Official Discord Server:
https://t.co/pACIN2uirq?amp=1
Steam page:
https://store.steampowered.com/app/1785520/Grimmlins_Tale/
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>x
c258fb9315826e052e901013b171437035954875
517
516
2023-10-06T19:30:34Z
79.186.123.208
0
Undo revision 516 by [[Special:Contributions/79.186.123.208|79.186.123.208]] ([[User talk:79.186.123.208|talk]])
wikitext
text/x-wiki
__NOTOC__<center>
== Welcome to {{SITENAME}}! ==
[[File:Grimmlins Logo.png|400px]]
Landing Page for Grimmlins Tale, a currently in-development 3D action adventure monster tamer with all fairy tale monsters!<br/>
Official Twitter:<br/>[https://twitter.com/GrimmlinsGame?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://twitter.com/GrimmlinsGame]
Official Discord Server:
https://t.co/pACIN2uirq?amp=1
Steam page:
https://store.steampowered.com/app/1785520/Grimmlins_Tale/
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Combat|x200px|200px]]<br/>
'''[[Combat]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|x200px|200px]]<br/>
'''[[Grimmlins]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Lore|x200px|200px]]<br/>
'''[[Lore]]'''</div>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:Logo_Icon135.jpg|link=Demo|x200px|200px]]<br/>
'''[[Demo]]'''</div>
</center>
2211c3521c4dfdcb81f9045309d36294fa175210
Beastame
0
71
518
447
2023-11-21T19:41:52Z
SummerWinds
2
wikitext
text/x-wiki
<br>
<div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame.png|link=Grimmlins|300px]] </div> <div style="display:inline-block; border-radius: 5px; padding: 8px; box-shadow: 0px 0px 5px #00000050>[[File:beastame_stepform.png|link=Grimmlins|240px]]</div> Beastame is a Mighty type Grimmlin and is one of the three starter Grimmlins along with Daredumpty and Gingerkid. He enjoys serving his master with dignity and pride. He evolves into Monservant, who then evolves into Courtsavage.
Beastame's step form is a dual Charm/Ice type.<br />
== Description ==
{{#invoke:GrimmlinData|Beastame|description}}
== Stats ==
== Moves Learned ==
== Story ==
== Blah blah ==
8fbcf79c88d0d1a2ab132e54cce837f47c793cc1